Zombie. They have been known to us for a long time. These are the dead, who for some reason got up and went. Although they move slowly, only one of their bite – and you consider one of them. They are driven by the only instinct – to quench hunger. Of course, a man for them is an exquisite dish for them. And moral principles do not forbid them to eat everyone they will take on by surprise.
The very topic of the collapse of human civilization for almost a hundred years. Particularly popular are plots with attempts by a small group of people to survive during a zombie apocalypse. For the first time, the term “zombie” is used in the book “Island of Magic”, published in 1929. And the modern zombie archetype has been largely developed thanks to George Romero’s film “The Night of the Living Dead” of 1968.
And now, after half a century, every day the production of the next portion of some kind of masterpiece on the topic of the zombie continues. So, after 50 years, she still has a place in the media.
Admit it, most likely you yourself imagined a zombie apocalypse at least once. Such a motive is very romantic. This is a marvelous new world, where everyone is a pioneer for himself and can become who he wants. Empty streets of cities, supplies here and there, you have no routine at work, or other problems. There is a road, road to unknown.
So I imagined such a world. And for example, I plunged headlong in Dying Light – the best computer game about zombies.
Dying Light – The game in the genre of Survival Horror and the first -person Action with the open world. Published by Warner Bros holding. Interactive Entertainment in 2015. On February 9, 16, Dying Light: The Following was released, there are not many differences in it, so I will talk briefly about them at the end.
And the other day another addition called “Bad Blood” came out. In it, the survivors compete with each other. I will get to this part later – probably when it gets out of early access. And certainly I will play the sequel, since the first part pleased me. So, let’s dwell on it more.
The plot of the game tells about the fictional city of Harran, which is covered by a zombie apocalypse. Of course, there is a city with a similar name, but it is very different from what is shown in the game. The main character, an agent under the cover of Kyle Crane, joins the community of the surviving haranancans … Haraninsky … To the community of the surviving inhabitants of the city of Harran. Its paramount goal is to pick up a file with a former local politician, and now a terrorist who is able to create a biological weapon. And to do this, he needs to gain the trust of the community. And for this, Kyle fulfills some instructions.
Playing the first hour in Dying Light, it immediately becomes clear that it allocates this game among other dizzying parkour, binding gameplay to the change of day and night, and, of course, huge hordes of living dead. It is because of these features that the game falls in love with everyone who has encountered it at least once. You can talk a lot about all this, but better and more clearly and in order.
Gameplay of the game is undeniably diverse. There is a pest and automobile proofs (this is about the addition), shooting at the bad guys, hand -to -hand fighting, which in clashes with bandits do not look so spectacular, but with a zombie, on the contrary. You can help local residents who find themselves in trouble. And the troubles are 2: either vile creatures or bandits. Also those still creatures, by the way. You can also collect useful nishtyaks, break the boxes, perform side-making tasks for the type of “submit” and much more.
Speaking about hacking locks: this adds stresses, since locks have different levels of complexity. If this task may seem boring to someone, then not for me. After all, zombies breathe in the back, from this everything that begins to shrink below the back and the excitement becomes only larger. In addition, in this uncomplicated mechanics there is a big meaning-to find something worthwhile. For example, the same first aid kit or some weighty piece of iron to eliminate undead.
In general, in the game you have to collect and a lot. However, this gathering did not bother me at all. On the contrary, there were often such situations that I ran to the task and hung in one of the houses to get hold of nishtyaki, despite the fact that I have a complete backpack. And then she completely forgot that she was heading somewhere at all. Immediately from any improvised material you can make a bunch of utility and even weapons. To do this, you need to have drawings and appropriate details. In the word the script “entertain yourself” appeared to me by itself.
In addition, The game has qualitatively https://casinorise.co.uk/login/ thought over the mechanics of improving weapons. She looks interesting. You can modernize a lot – after all, the player has a huge arsenal of weapons at the disposal. But with all this, the emphasis is put on a close battle (because the sounds of shots quickly attract meat lovers), which means that a lot of variations of cold weapons have been prepared for us. You have everything here: hammers, knives, swords and more. But despite such a variety, you should always think what to pick up in the name of the holy purge of the world from the zombie. After all, the power of cold weapons is not always sufficient, and there are many enemies on the streets. And in most cases, you can’t fight off from them.
Here various traps come to the rescue installed in some areas of the city and various devices that help to distract the dead from themselves. And here is the main thing to have a couple of pieces of explosions to divert the attention of the zombie. And run away from all legs. And you will have to run a lot. When a total kapets occurred in the city and the dead began to come to life everywhere, some residents quickly realized: there is a way to protect themselves from the dead man, namely, to climb higher. And in such conditions, the parkour became as ever useful.
And the gameplay player does not thoughtlessly clamp the keys, he includes the brain. To begin with, because the game uses the first -person view, this limits the review. Secondly, there really is a danger of stumbling and falling down. And this promises quite serious problems, for example, an easy attack of death. Well, or you can simply fall into the crowd of the former population of the city. As a result, this is precisely what fascinates the mechanics of Parru in Dying Light.
If you need to climb somewhere up the building, you also have to puff a little. Although most zombies cannot overcome obstacles that are just above the car, there are others who run, jump and climb onto houses no worse than living. When they are beaten, they even mutter something articulate. But all these are essentially flowers, but the berries come out at night. Here any mistake can become fatal.
I was scared to goosebumps when midnight came, but I was not in the safe zone. The fact is that at night the so -called “hunters” come out of dark places – very mutated people who are sensitive to ultraviolet. And so they are fast, strong and very dangerous. Any meeting with night hunters ended in death. My death. And here even a very cool function did not help me when the main character is coated with the insides of the murdered zombie and then other dead people do not feel him. When meeting with “hunters”, it remains only to run. Without looking back.
And I had to see my face when I lived until the morning, being outside. And on the screen the magical inscription: “Night surviving”. And immediately the level of endorphins in the blood exceeded all kinds of limits.
And this is not just. After all The battle with a zombie with the help of cold weapons is beautiful, That’s just magnificent and that’s it. Limbs fly away into the slope of the MO, around the blood and only blood. On such a wave of positive, especially after I killed a zombie, it seemed that people with machine guns I would overcome one left. Therefore, all the time went right at them. Yes, I agree, I don’t know where the relationship is here, but everything is just like that. Sometimes it was successful, at times not.
Let’s talk About the realism of the game itself. She deserves a separate praise. The design of the game world Drawn in detail as possible. These are mainly abandoned, empty houses and shops, scattered everywhere bloodied bodies of people and zombies, abandoned cars, destroyed bridges and much more. All this is so close to reality that at some point I began to believe that I ended up in the existing city, covered by a zombie apocalypse. And I did not have a desire to be in an unsafe place for a long time. Especially at night.
The main character, although the skillful special agent of the Western army, is still a person. Despite his preparation, extinguishing distances is given to him, as well as a mere mortal. He gets tired and sometimes at the most inappropriate points when there is no time for a break at all. For example, returning home at night, falling into the field of view of “hunters”. In an attempt to run away, our hero gets tired, in addition, if there are no UV floods, there is simply nothing to hope for-one outcome is one. By the way, by crossing the swim, Crane can even suffocate.
And now a little about why Harran is still a cool fiction of developers. Unsuccessfully landing on the ground, the player loses health – logically. The mechanics of falling on garbage bags and roofs of cars, although it looks interesting, is actually not in reality. I think that after the next landing in the garbage bags, Kran would find a couple of extra holes and fragments of glasses in his body. Когда Крейн спускается по веревке — без перчаток — он не приобретает ни единой мозоли и кровиночки. In life, he would leave his hands on a rope after 20 seconds of such a descent. Gathering everything that lies badly, Crane at some point understands that he does not have a magic ladies’ bag and he does not have enough space for weapons and other equipment. I have a question how he wears all this in his pockets? Although many games suffer from this.
We know that one bite of a zombie turns a person into a walking dead man who wants to taste a person. And we remember that in the game of guts zombies give the main character the ability to be invisible to them.
As I understand it, all this is due to the fact that a person loses his smell and is losing from him as well as from them. But now it’s not about that. The question is how Crane did not die from infection for the entire time of his stay in Harran without medication?!
After all, he makes himself a face mask from the insides of the zombie a hundred times a day. Given the fact that small scratches through which the infection can penetrate the Crane’s body, he has a lot of, as he has not yet mutated?!
More The developers at some point overdid it very much In their attempts to introduce more species of deaths. That “exploding”, that “spitters” and “hunters”, all of them look frightening, but still can not have any relation with reality. “Thunder” do not look very realistic. This is what kind of protein concentration in the virus that they have grown to such sizes. They would have their own courses: “How I have achieved such results” – a gold vein.
The cat also struck me … hook cat. As soon as he gets to our arsenal Crane, it becomes like a spider man. As far as I understand, it is impossible to pull yourself out of place that you could not do. Although it was most likely added to avoid sagging in the middle of the plot. T.To. there are few activities, and you need to run in a big city. And to do it is not always so easy.
The game somewhere in the middle begins to put sticks in the wheels. And this is felt in the absence of first -aid kits and components for craft. Although it will be more correct to say that the game at some point begins to give less opportunities to patch itself.
The intensity of the overall environment is perfectly contributed to sound accompaniment. Although sometimes it simply confused me and made me think that the zombie was nearby. When there was nobody in fact nearby.
At all In Dying Light, the largest zombie per square meter, Compared to all the games that I have ever played. In total, about a dozen species of walking.
At the beginning of the game, the zombie is very slow, inactive. But as they pass, they begin to sort out their feet faster and even learn that you can climb the car on the car.
And I would like to tell about the addition of “The Following”. In it, Kyle finds a secret path from the city and goes to the suburbs. According to the stories of one person, in this place people do not become infected from bites. As a result, we get out in urban -type villages. And here there is less parkour, but there is a car riding and everything that is connected with it. True, our hero, apparently, is the only owner of this miracle of technology. Because on the roads, although there are many cars, those on the go – I have not seen. Well, in short, then the addition is funny, but of course, not as main campaign. Here a lot of time is moving from point to point. The location is large, but there are not so many activities on it.
Summing up, I’ll say that for the sophisticated gamer in Dying Light there are many side tasks that simply take away the precious time and stretch the plot of the game. But I can’t say that they are not interesting. Some have a very entertaining story.
List of the proposed tasks is huge, Starting from bringing sweets and a pistol, ending with the prey of the insides of the zombie. The mechanics of the game are as close as possible to reality. The passage of some stages causes difficulties even among experienced gamers, so much so that it is necessary to overcome the impassable part of the game from time to time – and this is undoubtedly a plus.
But our brave savior over time becomes only stronger and He has new skills. There are three branches of skills in the main campaign, which are pumped as the actions characteristic of this branch perform. Simply, in order to pump the abilities of the “dexterity” branch, you need to run and jump more, and upon reaching a new level of skill, to acquire a new ability.
In conclusion, I want to say in general About the atmosphere of the game. And here everything is designed at the level. Night sorties are fraught with horror, and even some primitive. When you are afraid to light a lantern and try not to breathe. But also in the afternoon to run from the dead enough fun. There is also the possibility of joint passage. In this situation, the game itself becomes completely different. For example, it becomes possible to create competitions right in the game. By the type of “who will reach the point on the map” or “who will cut the zombies more”. And with such activities to play much more fun.
On this I am finishing. If you wish, I bring to your attention a video version of the blog.