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	<title>青葉幼稚園・二葉幼稚園｜岩手県盛岡市の幼保連携型認定こども園 &#187; blog-658</title>
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		<title>North Irish ethnopolitical conflict</title>
		<link>http://www.aobakids.jp/wp/2025/10/20/north-irish-ethnopolitical-conflict/</link>
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		<pubDate>Mon, 20 Oct 2025 13:33:16 +0000</pubDate>
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		<description><![CDATA[Good day to everyone. I like Ireland. I love its nature &#8230; <a href="http://www.aobakids.jp/wp/2025/10/20/north-irish-ethnopolitical-conflict/" class="more-link">続きを読む <span class="screen-reader-text">North Irish ethnopolitical conflict</span></a>]]></description>
				<content:encoded><![CDATA[<p>Good day to everyone. I like Ireland. I love its nature, culture, history. But one fine day I watched the film “The Property of the Devil”, and after it it became interesting for me to learn about the Irish Republican Army. He deepened into this topic, he learned about one of the strongest and longest ethnopolitical conflicts. I will tell you about the history of the conflict in Northern Ireland, about the emergence of the Irish Republican Army and the reflection of the North Irish conflict in world culture. </p>
<p>The history of the conflict in Northern Ireland </p>
<p>It all began in the XII century in the north of Ireland, in the kingdom of Olster. Then it de jure submitted to England, but in reality the leaders of Olster had power. By the fifteenth century, with the establishment of English domination throughout the island, the region of Northern Ireland joined the province of Olster. </p>
<p>At this time, Britain sought to spread Protestantism among local residents, which led to the crowding out of the indigenous Catholic population of Olster by immigrants from England and Scotland. In the rest of Ireland, Catholicism won the top. Since then, Protestants have controlled Northern Ireland &#8211; a prosperous and secured part of the island. </p>
<p>The peculiarity of the British settlement of Ireland was that there were no large colonies in the south of the island, while the northeast was slaughtered by migrants. Olster became the center of development of capitalism, and the rest of Ireland remained agrarian. The British laws limited the rights of not only local Catholics, but also Scottish Presbyterians. Thus, we can say that the North Irish conflict carries a religious basis. </p>
<p><b>The first attempt to declare independence</b> </p>
<p>To begin with, the Government of England, instead of resolving an ethnopolitical conflict, moved to the power measures to fight the Irish problem. All discontent was brutally suppressed, and the indigenous population was discriminated. <br />In the second half of the seventeenth century, large uprisings occurred in response to the confiscation of land. Catholic rebels decided to create their own state-an Irish faith. </p>
<p>The betrayal of the authorities and the clergy gave the British to the complete conquest of Ireland. To fight the rebels, the army was sent, led by the famous military leader Oliver Cromwell. He easily defeated the rebels and strengthened the dominance of the Protestants. But the Irish still continued the struggle under the sign of Catholicism. </p>
<p>In the 70s of the eighteenth century, secret peasant organizations appeared, whose members were called ribbonites. Even bourgeois circles were covered by the opposition mood. Events such as the Great French Revolution and the War of US Independence gave a powerful impetus for the national liberation movement in Ireland. Some time after strengthening the opposition, the Government of England was forced to cancel several laws and remove part of the industrial restrictions. In 1783, the autonomy of the Irish parliament was established, the policy of which contributed to the development of Irish industry. </p>
<p><b>&quot;United Irish&quot; and &quot;Orange guys&quot;</b> </p>
<p>In 1791, a society &quot;United Irish&quot; appeared in the city of Belfast. It included Catholics, bourgeoisie, peasants and representatives of city lower. They used non -violent methods in their struggle, but still faced the repressive actions of the British government. </p>
<p>In 1795, the Orange Guys organization was created in Olster, which was transformed into the Order of Orange. They were used by the government as a counterweight to society from the Belfast. <br />After some time, the guys from Olster realized that they would not achieve anything peacefully and organized an uprising in 1798, which was soon suppressed. After some time, the British decided to make Olster outpost in the fight against separatism. </p>
<p><b>&quot;Act on the union&quot;</b> </p>
<p>On January 1, 1801, according to the “Act on the Union”, the parliamentary autonomy of Ireland was liquidated: the Irish parliament was abolished, and Irish representatives received a specific number of places in the British Parliament. The union brought the lifting of the economy to Olster, and also fixed the dominance of the Protestants who united in the fight against Catholics. </p>
<p><b>&quot;Great Hunger&quot; and the appearance of the first radical groups</b> </p>
<p>In the rest of Ireland, the agricultural sector dominated, and riots flashed in it every now and then due to a difficult economic situation. In the mid -nineteenth, the Great Hunger caused the death of more than four million people and led to the emigration of three million in the United States. Their descendants a century later will become the financial support of the Irish Republican Army (Ira). </p>
<p>The result of the suppression of the uprising of 1798 was only a temporary break in the struggle of the Irish for independence, and Britain decided to move on to other methods of confrontation. In 1829, the British government was forced to make some concessions and gave Irish Catholics passive suffrage, but increased the electoral qualification by five times (they reduced the number of places for the Irish in parliament). Despite this, the movement for breaking the Anglo-Irish union unfolds. </p>
<p>By 1840, the Association of supporters of the rupture of this union was created, some members of which two years later created the radical group &quot;Young Ireland&quot;. Some group members founded the Irish Confederation in 1847, the leaders of the revolutionary democratic wing of which called for an armed uprising against English dominance. <br />Protestants did not stay away from the struggle, at the head of whom the Order of the Orange became. They carried out many thousands of marches on the Catholic quarters of the Olster cities, arranged pogroms. The Irish problem remained unresolved. </p>
<p><b>Fenia, Gomrul <a href="https://sailorbingocasino.uk/bonus/" rel="nofollow">https://sailorbingocasino.uk/bonus/</a> and Dominion</b> </p>
<p>From the second half of the nineteenth century in the political life of the country, secret societies began to play a significant role &#8211; Fenia, which prepared an uprising, wanting to achieve independence of Ireland. The rebellion of Feniev was suppressed in 1867, and the next 49 years became the period of the peaceful constitutional parliamentary struggle, which manifested itself in the struggle for self -government as part of the British Empire &#8211; Gomrul. </p>
<p>Olster Protestants and conservatives interfered with the adoption of Bill Gomrul, and he received legal force only in 1914. The First World War additionally complicated its implementation. In 1916, the supporters of Gomruul raised an unsuccessful uprising. The Ginn Feyn party (we ourselves) continued the struggle, from which the Irish Republican Army will appear later. </p>
<p>In 1919, the Irish parliament was created in Dublin, which proclaimed the country&#8217;s independence, and independent state.institutions. In response to this, the English government applied violence. The partisan war, which had begun by the Irish, led to the fact that the Government of Great Britain granted 26 southern counties the status of Dominion. </p>
<p><b>The results of the struggle for independence</b> </p>
<p>In 1921, the Anglo-Irish treaty secured the division of the country into the Irish free state and Northern Ireland. <br />As a result, at the beginning of the twentieth century, peace was established on the territory of most of the country, but in Northern Ireland the struggle continued. The existence of two separate Irelands and interfaith contradictions did not contribute to the cessation of the conflict. But the causes of a centuries -old confrontation are not limited only to a religious factor. </p>
<p><b>Irish Republican Army</b> </p>
<p>I would also like to tell about the Irish Republican Army as a symbol of the struggle for the independence of Northern Ireland in the twentieth century. There is no exact date of appearance, but it is generally accepted that in 1916 it originates. The ancestor Ira is the &quot;Shinn Feyn&quot;, which was mentioned before. Unlike the “shinn fain”, Ira expresses the desire to most radically achieve her goal. You can divide the life cycle of the Irish Republican Army into four stages. </p>
<p><b>The first stage (1916-1950)</b> </p>
<p>At the end of the 1910s, Ira experiences a series of schisms and reorganizations, which led to a decrease in her activity. But by 1930, Ira resumes activities. In 1939, the army leadership put forward an ultimatum to the British government &#8211; the withdrawal of troops from the territory of Olster. In response to the refusal, Ira arranges terrorist attacks. The British managed to destroy the top of Ira and suppress the uprisings, which prevented possible complications during the Second World War. </p>
<p><b>The second stage (1950-1970)</b> </p>
<p>In 1949, Ireland was proclaimed an independent republic. In the period until the end of the 60s, Ira arranged sabotage and terrorist attacks throughout the territory of North Ireland (for 1956 Ira held about 600 military actions in Olster). Among other things, due to the actions of the army, the tension between Catholics and Protestants intensified, which resulted in direct clashes. The consequence of this was the introduction of British troops into Olster. </p>
<p><b>The third stage (1970-1985)</b> </p>
<p>This period is characterized by a powerful wave of violence by IRA and the search for the UK new ways to resolve the problem. <br />In 1972, the North Irish parliament was dissolved and the board began to go directly from London, to which Ira reacted hard. July 21, 1972 went down in history as &quot;Bloody Friday&quot;. On this day, in Belfast there was an explosion of twenty -two explosives at once. 9 people died, more than 130 were injured. The response of the government was the use of troops. </p>
<p>July 20, 1982, members of the Temporary Ira blew up two bombs during the British military personnel parade in the Hyde Park and the Rigentle Park. As a result, 22 soldiers died and more than 50 people were injured. <br />Of course, at this time attempts were made peacefully to resolve the conflict, but they did not bring results. </p>
<p><b>Fourth stage (1985-2007)</b> </p>
<p>The last stage is characterized by the settlement of the ethno -political conflict and the transition to an effective negotiation process. <br />The terror continued during this period (the most loud incident occurred in 1993, when the truck exploded near the Werington shopping center), but it was not as bloody as before. </p>
<p>At the end of 1985, the Anglo-Irish agreement was created in Hilsboro, which confirms Olister&#8217;s belonging to the United Kingdom as long as the majority of residents of the province of the province protrude for this. <br />In 1993, during negotiations between Dublin and London, a declaration was adopted, in which the principle of “open door” was declared, t.E invite everyone to the negotiation table. In response, Ira&#8217;s leadership announced the ceasefire, but refused to disarm. The attack on February 9, 1996 interrupted a truce. </p>
<p>In April 10, 1998, when Shinn Fayne was admitted to the multi -party elections, and the Irish Republican Army announced a truce, the Belfast agreement was signed. It confirmed the desire of all parties to disarm and strengthen ties. </p>
<p>Since 1998, a course was taken to resolve the conflict at the institutional level. In 2001, the forefront was published on a peaceful decision. In 2007, a deadline was set for the final disarmament of extremist groups, including Ira. </p>
<p>Despite the transition to negotiations and disarmament, various groups, which include ex-participants of Ira, still organize terrorist acts in Northern Ireland. </p>
<p>One of the last occurred on October 20, 2016. Adherents of the true Irish Republican Army shot a man in the west of the Belfast. <br />As a result, I can say that the case of Ira will live for a very long time, but the attempts of the British government were not in vain. At the moment, the Irish Republican Army consists of less than 400 people, although at the beginning of the activities there were more than 10.000. But still, a number of difficulties do not allow to completely destroy the irreconcilable armed separatism and terrorism of Ira. </p>
<p><b>Irish Republican Army in mass culture</b> </p>
<p>The actions of the Irish Republican Army could not help but leave a mark in mass culture. Events related to Ira are reflected in many works, from songs and films, ending with video games. </p>
<p>The most famous reflection in mass culture is undoubtedly the song of the group <b>The Cranberries &#8211; Zombie.</b> The surge song is written as a response to a terrorist attack in the English city of Woerington, as a result of which two boys died. </p>
<p>Dolores O&#8217;Riordan believes that zombies are members of Ira, as a result of the actions of which innocent people go to the other world. In the video for this song, shots of shooting a British patrol in Northern Ireland were used. </p>
<p>From the films I can highlight several films. The first is <b>&quot;The property of the devil&quot;</b> 1996, in which the main roles were played by Harrison Ford and Brad Pitt. With her, I began to get acquainted with the North Irish conflict and Ira&#8217;s activities. </p>
<p>It tells the story of two Irish &#8211; Rory Diveini (Brad Pitt), a member of Ira, who arrived in America to acquire “stingers” to fight the helicopters of the army of England, and Tom O’Mira (Harrison Ford) &#8211; an ordinary policeman. Friendship is established between them, but after an unforeseen incident, Tomi begins to hunt Rory. </p>
<p>I really liked the film, and it was after watching it that I became interested in the Irish Republican Army. Good actors and a solid game; A suitable soundtrack in which The Cranberries took part with the song God be with you; well -set shootings. So I recommend it to view. </p>
<p>The next film &#8211; <b>&quot;’71&quot;</b> 2014. Perhaps this is the most reliable film about the events that took place in the early 70s in Northern Ireland. </p>
<p>The film shows the story of Gary Hook, an ordinary British soldier who passes through a real hell in one day. During this time, he meets loyally -minded citizens, military response forces, IRA participants and so on. Among other things, they show us the true face of the war and the fact that it is beneficial to all participants and it is unlikely that conflicts will stop. </p>
<p><b>&quot;’71&quot;</b> received a large number of awards at many festivals and high critics ratings. After watching the film, I was satisfied and strictly recommend for viewing. </p>
<p>The last film is going on <b>&quot;Bloody Sunday&quot;</b> 2002, in which the main role was played by James Nesbitt. </p>
<p>The tape tells about one of the tragedies of 1972 &#8211; bloody Sunday. On this day there was a peaceful demonstration in support of civil rights in Derry, North Ireland. </p>
<p>English paratroopers, whose task was to detain the march participants, opened fire on demonstrators, which led to the death of several participants and many wounded. <br />For me, this is one of the dramatic films associated with Northern Ireland. </p>
<p>In video games, there is also references to the Irish Republican Army. IN <b>GTA IV</b> There is a character Derrick Macriri, who fought in temporary Ira against the British. <br />IN <b>Mafia III</b> there is a character of Terry Daily, who is an explosive specialist. In the past, he was a soldier of the Irish Republican Army, subsequently escaping from Belfast to New Bordo, where he was accepted Burku in his gang. </p>
<p>In addition, the Irish Republican Army was noted in two issues <b>&quot;Invincible warrior&quot;.</b> The essence of the program is to compare two different fractions in the simulated fights, in which only one. A number of tests occur for this to determine the pros and cons of weapons. <br />In the first issue, Ira confronts the grouping of the Taliban, over which she wins. In the second issue, the enemy is Russian special forces, and in it the Irish defeats. </p>
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		<title>Non -linear quests and a language barrier &#8211; details about the role game Greedfall from Spiders</title>
		<link>http://www.aobakids.jp/wp/2025/10/17/non-linear-quests-and-a-language-barrier-details/</link>
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		<pubDate>Thu, 16 Oct 2025 15:27:33 +0000</pubDate>
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		<description><![CDATA[GreedFall &#8211; RPG from the French studio Spiders, a &#8230; <a href="http://www.aobakids.jp/wp/2025/10/17/non-linear-quests-and-a-language-barrier-details/" class="more-link">続きを読む <span class="screen-reader-text">Non -linear quests and a language barrier &#8211; details about the role game Greedfall from Spiders</span></a>]]></description>
				<content:encoded><![CDATA[<p><b>GreedFall</b> &#8211; RPG from the French studio <b>Spiders</b>, authors <b>Mars: War logs</b> And <b>The Technomacer</b>. For many years, developers in agony are trying to give birth to an interesting role -playing adventure. A week ago, an employee VG247 visited the office <b>Spiders</b> and looked at the next creation of the French. Below are the most important details. </p>
<p>Action <b>GreedFall</b> occurs in the XVII century. We will try on the role of a European colonist and go to the mysterious island of Tir Fradi. Developers draw inspiration from real history, but do not chase reliability &#8211; for example, in the Universe of the game there is magic. </p>
<p>The island is inhabited by indigenous inhabitants. Inventing a new nation, the developers took as a basis the culture of Gauls and Celtic. To create a language of natives <b>Spiders</b> I invited a professional linguist. </p>
<p>At the beginning of the <a href="https://primeslots-casino.co.uk/bonus/">https://primeslots-casino.co.uk/bonus/</a> passage, you will allow you to choose the gender and appearance of your character. The game also provides a rich pumping system &#8211; the hero has characteristics, skills and talent tree. </p>
<p>At least some quests suggest four to five ways of execution. So, in one of the tasks, the protagonist should rescue his cousin, which was imprisoned in the tower. You can get the guards, get into the tower, using the master line or stole the key, pierce the hole in the wall or just redeem the guilty relative. The number of available options depends on the development of the hero. </p>
<p>An important role in <b>GreedFall</b> Companions play. You will meet five associates, but at the same time only two will be allowed to take the party. They cannot be controlled directly, but you will be allowed to equip the allies and perform simple combinations with them &#8211; for example, if you stun the enemy, the comrades will automatically begin to attack it. </p>
<p>An active pause is available in the battles, which allows you to take a breath and calmly choose the desired technique or item. The use of skills and consumables is allowed to be assigned to hot keys. At the disposal of the hero &#8211; weapons, bombs and potions. </p>
<p>One of the curious features <b>GreedFall</b> &#8211; Language: Protagonist and other characters do not understand the speech of the natives. To overcome the language barrier, you can take a islander named Sior, who will translate the words of the local. </p>
<p>The help of a girl and other Sopartisians should not be perceived as a granted. The RPG system has a system of relations-the allies react to the actions of the hero in different ways. If you quarrel with the companion, he can leave the detachment and even become your enemy. </p>
<p>Mostly events <b>GreedFall</b> They unfold on the island. Commerce should benefit the game &#8211; according to the general director <b>Spiders</b> <u>Jeanne Russo</u> (Jehanne rousseau), all locations and actors are important here, and each quest can affect the story. </p>
<p>Release <b>GreedFall</b> on PC, PlayStation 4 and Xbox One is scheduled for 2019. Passing the game will take about 35 hours. </p>
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		<title>Nostalgic trailer Halo 2: Anniversary</title>
		<link>http://www.aobakids.jp/wp/2025/10/09/nostalgic-trailer-halo-2-anniversary/</link>
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		<pubDate>Wed, 08 Oct 2025 15:59:28 +0000</pubDate>
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		<description><![CDATA[Microsoft And 343 Industries They decided to present to &#8230; <a href="http://www.aobakids.jp/wp/2025/10/09/nostalgic-trailer-halo-2-anniversary/" class="more-link">続きを読む <span class="screen-reader-text">Nostalgic trailer Halo 2: Anniversary</span></a>]]></description>
				<content:encoded><![CDATA[<p><b>Microsoft</b> And <b>343 Industries</b> They decided to present to the fans of the master of Chiff an unexpected surprise under the guise of a gorgeous trailer <b>Halo 2: Anniversary</b>. Retrostation of the cult shooter of 2004 will be included in the collection <b>Halo: The Master Chief Collection</b>, which will go to the store shelves exactly to the premiere of the Halo series: NightFall November 11. As for the video, it was created by the hands of visual effects from the studio <b>Blur</b> and offers to look at the iconic scenes from the game in cool quality. And this, as you yourself understand, is worth a lot! </p>
<p>July 26, 2014 Rob Zombie showed his short film on Assassin&#8217;s Creed: Unity</p>
<p>July 27, 2014 Final in the first season of Wargaming.Net League. The second day.</p>
<h2> Halo 2 </h2>
<h2> Halo: The Master Chief Collection </h2>
<h2>The best comments</h2>
<p>It&#8217;s not about the success of the game, which already has no less fans than the Winchester Creation, is the success of the console, that this game is associated with Xbox. This is the most profitable development branch for them.</p>
<p>I recently started playing Halo 1 for the first time in my life. I did not expect that I would mile to play the shooter of 2001. The game even on the schedule is still very pleasant, especially the effects of small particles. In general, the game is gorgeous. I would buy everything. Now, if they do not release 3 and 4, then I will take xbox.</p>
<p>Ehhh &#8230; When the <a href="https://slots-n-play.co.uk/login/">https://slots-n-play.co.uk/login/</a> music of Martin O&#8217;DonNell played, just goosebumps ran through the skin, Halo..Halo, that game and that universe from which I could not tear myself away in childhood &#8230; NDAA</p>
<p>They will not release until she stops bringing money. Is it a joke, the first Halo sold 1 xbox. Stupidly for her console and bought. Girza for Xbox 360 became the same project.</p>
<p>No, it is most likely written there why it will be good on PC &#8230; in a fairly capacious style.</p>
<p>
<blockquote>PC Gamers Aren&#8217;t Going to Buy AW Console To Play Some Remastered Shooters, But They Might Pick up on Steam.</p></blockquote>
<p>It looks cool. Halo 2 only last year passed- by ​​mechanics, an exemplary example of what exactly the first-person shooter should be.</p>
<p>It&#8217;s a pity that they will not be released at 360. He did not plan to take Juan earlier than a year and a half, but now it would be apparently (even despite the fact that I have a Halo 2 collection of Halo 2 from the first box).</p>
<p>Cool! Very cool! Just super cool!</p>
<p>I literally doubled Halo 2 last week (and before that, Halo: Combat Evolved has been repeatedly passed), a masterpiece game! And with such graphics, this is generally a masterpiece in a square!</p>
<p>Popranizing Kulakov’s quote “It&#8217;s like Dragon Age, but only in the nineties” I will say: <br />It is like Mass Effect, but only at the beginning of the two thousandth.</p>
<p>It seems to me that Mikromyagkikh has all the possibilities and resources for the release of this reprint “Anniversary” &#8211; the first, second and third parts on PC in the same Steam and it will have a deafening success</p>
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		<title>[Noob Ann’s Game] Dying Light: Good Night Good Luck</title>
		<link>http://www.aobakids.jp/wp/2025/08/21/noob-anns-game-dying-light-good-night-good-luck/</link>
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		<pubDate>Thu, 21 Aug 2025 12:45:40 +0000</pubDate>
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		<description><![CDATA[Zombie. They have been known to us for a long time. The &#8230; <a href="http://www.aobakids.jp/wp/2025/08/21/noob-anns-game-dying-light-good-night-good-luck/" class="more-link">続きを読む <span class="screen-reader-text">[Noob Ann’s Game] Dying Light: Good Night Good Luck</span></a>]]></description>
				<content:encoded><![CDATA[<p>Zombie. They have been known to us for a long time. These are the dead, who for some reason got up and went. Although they move slowly, only one of their bite &#8211; and you consider one of them. They are driven by the only instinct &#8211; to quench hunger. Of course, a man for them is an exquisite dish for them. And moral principles do not forbid them to eat everyone they will take on by surprise. </p>
<p>The very topic of the collapse of human civilization for almost a hundred years. Particularly popular are plots with attempts by a small group of people to survive during a zombie apocalypse. For the first time, the term “zombie” is used in the book “Island of Magic”, published in 1929. And the modern zombie archetype has been largely developed thanks to George Romero&#8217;s film “The Night of the Living Dead” of 1968. </p>
<p>And now, after half a century, every day the production of the next portion of some kind of masterpiece on the topic of the zombie continues. So, after 50 years, she still has a place in the media. </p>
<p>Admit it, most likely you yourself imagined a zombie apocalypse at least once. Such a motive is very romantic. This is a marvelous new world, where everyone is a pioneer for himself and can become who he wants. Empty streets of cities, supplies here and there, you have no routine at work, or other problems. There is a road, road to unknown. </p>
<p>So I imagined such a world. And for example, I plunged headlong in Dying Light &#8211; the best computer game about zombies. </p>
<p><b>Dying Light</b> &#8211; The game in the genre of Survival Horror and the first -person Action with the open world. Published by Warner Bros holding. Interactive Entertainment in 2015. On February 9, 16, Dying Light: The Following was released, there are not many differences in it, so I will talk briefly about them at the end. </p>
<p>And the other day another addition called “Bad Blood” came out. In it, the survivors compete with each other. I will get to this part later &#8211; probably when it gets out of early access. And certainly I will play the sequel, since the first part pleased me. So, let&#8217;s dwell on it more. </p>
<p><b>The plot of the game</b> tells about the fictional city of Harran, which is covered by a zombie apocalypse. Of course, there is a city with a similar name, but it is very different from what is shown in the game. The main character, an agent under the cover of Kyle Crane, joins the community of the surviving haranancans &#8230; Haraninsky &#8230; To the community of the surviving inhabitants of the city of Harran. Its paramount goal is to pick up a file with a former local politician, and now a terrorist who is able to create a biological weapon. And to do this, he needs to gain the trust of the community. And for this, Kyle fulfills some instructions. </p>
<p>Playing the first hour in Dying Light, it immediately becomes clear that it allocates this game among other dizzying parkour, binding gameplay to the change of day and night, and, of course, huge hordes of living dead. It is because of these features that the game falls in love with everyone who has encountered it at least once. You can talk a lot about all this, but better and more clearly and in order. </p>
<p><b>Gameplay of the game is undeniably diverse</b>. There is a pest and automobile proofs (this is about the addition), shooting at the bad guys, hand -to -hand fighting, which in clashes with bandits do not look so spectacular, but with a zombie, on the contrary. You can help local residents who find themselves in trouble. And the troubles are 2: either vile creatures or bandits. Also those still creatures, by the way. You can also collect useful nishtyaks, break the boxes, perform side-making tasks for the type of “submit” and much more. </p>
<p>Speaking about hacking locks: this adds stresses, since locks have different levels of complexity. If this task may seem boring to someone, then not for me. After all, zombies breathe in the back, from this everything that begins to shrink below the back and the excitement becomes only larger. In addition, in this uncomplicated mechanics there is a big meaning-to find something worthwhile. For example, the same first aid kit or some weighty piece of iron to eliminate undead. </p>
<p>In general, in the game you have to collect and a lot. However, this gathering did not bother me at all. On the contrary, there were often such situations that I ran to the task and hung in one of the houses to get hold of nishtyaki, despite the fact that I have a complete backpack. And then she completely forgot that she was heading somewhere at all. Immediately from any improvised material you can make a bunch of utility and even weapons. To do this, you need to have drawings and appropriate details. In the word the script “entertain yourself” appeared to me by itself. </p>
<p>In addition, <b>The game has qualitatively <a href="https://casinorise.co.uk/login/">https://casinorise.co.uk/login/</a> thought over the mechanics of improving weapons</b>. She looks interesting. You can modernize a lot &#8211; after all, the player has a huge arsenal of weapons at the disposal. But with all this, the emphasis is put on a close battle (because the sounds of shots quickly attract meat lovers), which means that a lot of variations of cold weapons have been prepared for us. You have everything here: hammers, knives, swords and more. But despite such a variety, you should always think what to pick up in the name of the holy purge of the world from the zombie. After all, the power of cold weapons is not always sufficient, and there are many enemies on the streets. And in most cases, you can’t fight off from them. </p>
<p>Here various traps come to the rescue installed in some areas of the city and various devices that help to distract the dead from themselves. And here is the main thing to have a couple of pieces of explosions to divert the attention of the zombie. And run away from all legs. And you will have to run a lot. When a total kapets occurred in the city and the dead began to come to life everywhere, some residents quickly realized: there is a way to protect themselves from the dead man, namely, to climb higher. And in such conditions, the parkour became as ever useful. </p>
<p><b>And the gameplay player does not thoughtlessly clamp the keys, he includes the brain</b>. To begin with, because the game uses the first -person view, this limits the review. Secondly, there really is a danger of stumbling and falling down. And this promises quite serious problems, for example, an easy attack of death. Well, or you can simply fall into the crowd of the former population of the city. As a result, this is precisely what fascinates the mechanics of Parru in Dying Light. </p>
<p>If you need to climb somewhere up the building, you also have to puff a little. Although most zombies cannot overcome obstacles that are just above the car, there are others who run, jump and climb onto houses no worse than living. When they are beaten, they even mutter something articulate. But all these are essentially flowers, but the berries come out at night. Here any mistake can become fatal. </p>
<p>I was scared to goosebumps when midnight came, but I was not in the safe zone. The fact is that at night the so -called “hunters” come out of dark places &#8211; very mutated people who are sensitive to ultraviolet. And so they are fast, strong and very dangerous. Any meeting with night hunters ended in death. My death. And here even a very cool function did not help me when the main character is coated with the insides of the murdered zombie and then other dead people do not feel him. When meeting with “hunters”, it remains only to run. Without looking back. </p>
<p>And I had to see my face when I lived until the morning, being outside. And on the screen the magical inscription: “Night surviving”. And immediately the level of endorphins in the blood exceeded all kinds of limits. </p>
<p>And this is not just. After all <b>The battle with a zombie with the help of cold weapons is beautiful</b>, That&#8217;s just magnificent and that&#8217;s it. Limbs fly away into the slope of the MO, around the blood and only blood. On such a wave of positive, especially after I killed a zombie, it seemed that people with machine guns I would overcome one left. Therefore, all the time went right at them. Yes, I agree, I don’t know where the relationship is here, but everything is just like that. Sometimes it was successful, at times not. </p>
<p>Let&#8217;s talk <b>About the realism of the game itself</b>. She deserves a separate praise. <b>The design of the game world</b> Drawn in detail as possible. These are mainly abandoned, empty houses and shops, scattered everywhere bloodied bodies of people and zombies, abandoned cars, destroyed bridges and much more. All this is so close to reality that at some point I began to believe that I ended up in the existing city, covered by a zombie apocalypse. And I did not have a desire to be in an unsafe place for a long time. Especially at night. </p>
<p>The main character, although the skillful special agent of the Western army, is still a person. Despite his preparation, extinguishing distances is given to him, as well as a mere mortal. He gets tired and sometimes at the most inappropriate points when there is no time for a break at all. For example, returning home at night, falling into the field of view of “hunters”. In an attempt to run away, our hero gets tired, in addition, if there are no UV floods, there is simply nothing to hope for-one outcome is one. By the way, by crossing the swim, Crane can even suffocate. </p>
<p>And now a little about why <b>Harran is still a cool fiction of developers</b>. Unsuccessfully landing on the ground, the player loses health &#8211; logically. The mechanics of falling on garbage bags and roofs of cars, although it looks interesting, is actually not in reality. I think that after the next landing in the garbage bags, Kran would find a couple of extra holes and fragments of glasses in his body. Когда Крейн спускается по веревке — без перчаток — он не приобретает ни единой мозоли и кровиночки. In life, he would leave his hands on a rope after 20 seconds of such a descent. Gathering everything that lies badly, Crane at some point understands that he does not have a magic ladies&#8217; bag and he does not have enough space for weapons and other equipment. I have a question how he wears all this in his pockets? Although many games suffer from this. </p>
<p>We know that one bite of a zombie turns a person into a walking dead man who wants to taste a person. And we remember that in the game of guts zombies give the main character the ability to be invisible to them. </p>
<p>
<blockquote>As I understand it, all this is due to the fact that a person loses his smell and is losing from him as well as from them. But now it&#8217;s not about that. The question is how Crane did not die from infection for the entire time of his stay in Harran without medication?!</p></blockquote>
<p>After all, he makes himself a face mask from the insides of the zombie a hundred times a day. Given the fact that small scratches through which the infection can penetrate the Crane&#8217;s body, he has a lot of, as he has not yet mutated?! </p>
<p>More <b>The developers at some point overdid it very much</b> In their attempts to introduce more species of deaths. That “exploding”, that “spitters” and “hunters”, all of them look frightening, but still can not have any relation with reality. “Thunder” do not look very realistic. This is what kind of protein concentration in the virus that they have grown to such sizes. They would have their own courses: “How I have achieved such results” &#8211; a gold vein. </p>
<p>The cat also struck me &#8230; hook cat. As soon as he gets to our arsenal Crane, it becomes like a spider man. As far as I understand, it is impossible to pull yourself out of place that you could not do. Although it was most likely added to avoid sagging in the middle of the plot. T.To. there are few activities, and you need to run in a big city. And to do it is not always so easy. </p>
<p>The game somewhere in the middle begins to put sticks in the wheels. And this is felt in the absence of first -aid kits and components for craft. Although it will be more correct to say that the game at some point begins to give less opportunities to patch itself. </p>
<p><b>The intensity of the overall environment is perfectly contributed to sound accompaniment</b>. Although sometimes it simply confused me and made me think that the zombie was nearby. When there was nobody in fact nearby. </p>
<p>At all <b>In Dying Light, the largest zombie per square meter</b>, Compared to all the games that I have ever played. In total, about a dozen species of walking. </p>
<p>At the beginning of the game, the zombie is very slow, inactive. But as they pass, they begin to sort out their feet faster and even learn that you can climb the car on the car. </p>
<p>And I would like to tell about the addition of “The Following”. In it, Kyle finds a secret path from the city and goes to the suburbs. According to the stories of one person, in this place people do not become infected from bites. As a result, we get out in urban -type villages. And here there is less parkour, but there is a car riding and everything that is connected with it. True, our hero, apparently, is the only owner of this miracle of technology. Because on the roads, although there are many cars, those on the go &#8211; I have not seen. Well, in short, then the addition is funny, but of course, not as main campaign. Here a lot of time is moving from point to point. The location is large, but there are not so many activities on it. </p>
<p><b>Summing up</b>, I’ll say that for the sophisticated gamer in Dying Light there are many side tasks that simply take away the precious time and stretch the plot of the game. But I can&#8217;t say that they are not interesting. Some have a very entertaining story. </p>
<p><b>List of the proposed tasks is huge</b>, Starting from bringing sweets and a pistol, ending with the prey of the insides of the zombie. The mechanics of the game are as close as possible to reality. The passage of some stages causes difficulties even among experienced gamers, so much so that it is necessary to overcome the impassable part of the game from time to time &#8211; and this is undoubtedly a plus. </p>
<p>But our brave savior over time becomes only stronger and <b>He has new skills</b>. There are three branches of skills in the main campaign, which are pumped as the actions characteristic of this branch perform. Simply, in order to pump the abilities of the “dexterity” branch, you need to run and jump more, and upon reaching a new level of skill, to acquire a new ability. </p>
<p>In conclusion, I want to say in general <b>About the atmosphere of the game</b>. And here everything is designed at the level. Night sorties are fraught with horror, and even some primitive. When you are afraid to light a lantern and try not to breathe. But also in the afternoon to run from the dead enough fun. There is also the possibility of joint passage. In this situation, the game itself becomes completely different. For example, it becomes possible to create competitions right in the game. By the type of “who will reach the point on the map” or “who will cut the zombies more”. And with such activities to play much more fun. </p>
<p>On this I am finishing. If you wish, I bring to your attention a video version of the blog. </p>
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		<title>Notch canceled 0x10c</title>
		<link>http://www.aobakids.jp/wp/2025/07/21/notch-canceled-0x10c/</link>
		<comments>http://www.aobakids.jp/wp/2025/07/21/notch-canceled-0x10c/#comments</comments>
		<pubDate>Mon, 21 Jul 2025 13:57:23 +0000</pubDate>
		<dc:creator><![CDATA[]]></dc:creator>
				<category><![CDATA[blog-658]]></category>

		<guid isPermaLink="false">http://www.aobakids.jp/wp/?p=14091</guid>
		<description><![CDATA[No further than in April of the Creator Minecraft Marcu &#8230; <a href="http://www.aobakids.jp/wp/2025/07/21/notch-canceled-0x10c/" class="more-link">続きを読む <span class="screen-reader-text">Notch canceled 0x10c</span></a>]]></description>
				<content:encoded><![CDATA[<p>No further than in April of the Creator <b>Minecraft</b> <u>Marcus Person</u> (Markus “Notch” Persson) broke a creative crisis, which is why he was even forced to freeze the development of a space simulator <b>0x10c</b>. If someone then did not attach much importance to this in the hope that everything will cost-in vain. During the recent stream on <b>Team Fortress 2</b> <u>Notch</u> announced that the development <b>0x10c</b> abandoned and no one is going to return to it. What caused such a decision, he did not tell anyone &#8211; this was a surprise even for the project manager <u>Shane Dalton</u> (Shane Dalton).</p>
<p>This news has probably upset many of you to the core, but there is still hope. Fans at <b>0x10c</b> turned out to be so loyal that they even expressed a desire to continue working on it on my own. And continue not in order to then give up halfway, but bring it to the end. If this happens, then <u>Person</u> It will only be happy.</p>
<p>August 19, 2013 Watch_dogs and its marvelous living world</p>
<p>August 19, 2013 Details about dynamic maps Call of Duty: Ghosts</p>
<h2> Half-Life 2: Episode Two </h2>
<h2> Minecraft </h2>
<h2> 0x10c </h2>
<h2> Team Fortress 2 </h2>
<h2>The best comments</h2>
<p>I really was waiting for her. Interesting ideas, and a beloved cosmic topics for many. And here on you.</p>
<p>So he has already shown his genius. How many clones of minecraft are online? And how many billions of hours of flying pupils were laid out on YouTube? Here and it. He has already made a revolution with his game. I don’t understand what he is now licking. Wants to make a second revolution in the genre?</p>
<p>Fact. But 0x10c did not stand out <a href="https://slotstarscasino.uk/mobile-app/">https://slotstarscasino.uk/mobile-app/</a> anything special. Dynamic post-rifle lasers with poor graphics and for some reason dynamic lighting. There was something innovative in this project in the type of minecraft? No? Maybe notch did not risk.</p>
<p>To be honest, I didn’t even try 0x10c, I did not wait for it, but still hoped that Marcus could once again do something cool, on the verge of phenomenal.It&#8217;s sad that he abandoned the project.</p>
<p>Notch did not give the impression of an unstable person who can quit development simply “because” (see. Phil Fish). I suppose that in the process there simply did not work out something sufficiently interesting. It is one thing a picture loosening in the head, which is full of omissions and assumptions, and another thing is realization, when it becomes clear that not everything is as fabulous as it seemed.</p>
<p>Minecraft is not so much a revolution as a phenomenon.Notch made a game that everyone wanted, but no one did.In principle, minecraft can be considered evidence of the statement “The main thing in the game is not schedule, but gameplay”.0x10c was supposed to become some development of the idea of ​​Minecraft, but in a different direction.Comrade is not right above and 0x10c is not “dynamic post -shooters with lasers and poor graphics”.</p>
<p>How was the minecraft sold there? Notch until the end of life can be done at all.<br />But the fact, his games are just in the games.</p>
<p>The Kygen project manager does not even know that his sponsored game is no longer developed at all. I would have such a boss =)</p>
<p>Forget the words &quot;innovation&quot;, &quot;unique&quot;, &quot;original&quot;. No one promised anywhere and is not waiting. A comment that you asked about the presence of &quot;innovations&quot; did not stutter about them in a word.<br />GTA 3 did not contain such, World of Warcaft built its popularity on non -original ideas, Minecraft was a clone &#8211; all this did not prevent them from becoming important parts of the history of the game and gaining huge popularity.<br />Obviously, all promised can be realized both badly and good &#8211; and it depends on this. But the promised looked quite tasty. Only apparently it did not work out, since the project was abandoned.</p>
<p>
<blockquote>Forget the words &quot;innovation&quot;, &quot;unique&quot;, &quot;original&quot;. No one promised anywhere and is not waiting. All promised can be realized both badly and good &#8211; and it is on this that everything depends.</p></blockquote>
<p>There is nothing to do with it. Creative people have a very unstable soul, maybe he survived a nervous breakdown, or maybe just Marcus did not arrange the color of the curtains in his room, and notch fell into depression.</p>
<p>Yeah &#8230; recently, there have become there are very few cosmic simulators. Although &#8230; I have an assumption that he just sold the rights or the idea of ​​a large studios and now other people are engaged in it. And the project will be released under a different name.</p>
<p>“In April, the creator of Minecraft, Marcus&#8217;s character, broke a creative crisis. &quot; &#8211; Well, x*Lee, he lifted so many Lyamov! : D why should he do something else after that. : D</p>
<p>Pff, we will not see the genius of notch. There will only be a minecraft to push and that&#8217;s it, but what he is capable of in reality, probably we will probably not recognize. Someday, yes, you have to create a new game.</p>
<p>He except Main what he did. For example, Sid Meyers released 5 parts of civilization and all 5 were a revolution. and 4 often is generally included in the five best PC games of all time. And in 2012 he released X-Com. What I want to say by this. N is worth dwells at the achieved. Need to strive for heights.</p>
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		<title>Not Microsoft is to blame for Fable Legends has become Free-to-Play</title>
		<link>http://www.aobakids.jp/wp/2025/07/21/not-microsoft-is-to-blame-for-fable-legends-has/</link>
		<comments>http://www.aobakids.jp/wp/2025/07/21/not-microsoft-is-to-blame-for-fable-legends-has/#comments</comments>
		<pubDate>Mon, 21 Jul 2025 13:54:46 +0000</pubDate>
		<dc:creator><![CDATA[]]></dc:creator>
				<category><![CDATA[blog-658]]></category>

		<guid isPermaLink="false">http://www.aobakids.jp/wp/?p=14089</guid>
		<description><![CDATA[After at the end of February Fable Legends Suddenly bec &#8230; <a href="http://www.aobakids.jp/wp/2025/07/21/not-microsoft-is-to-blame-for-fable-legends-has/" class="more-link">続きを読む <span class="screen-reader-text">Not Microsoft is to blame for Fable Legends has become Free-to-Play</span></a>]]></description>
				<content:encoded><![CDATA[<p>After at the end of February <b>Fable Legends</b> Suddenly became Freedyna, many had a suspicion that the matter could not do without villains-publishers. But, as it turned out now, they have nothing to do with. In a recent interview with Gamesindustry International project manager <u>David Ecklberry</u> (David Eckelberry) explained that the decision to make <b>Legends</b> The first conventionally paid game in the history of the series was by no means dictated from above- <b>Lionhead Studios</b> I came to him, experimentally. </p>
<p>At the same time, he recognized that <a href="https://sugarbingocasino.uk/bonus/">https://sugarbingocasino.uk/bonus/</a> Free-to-Play phrase is often associated with people with something bad, and the task of the team in this case prove that this business model does not always harm the quality of the project. </p>
<p>“This model in a sense is a weapon. Weapons, as you know, can be used both for good and evil, &#8211; explained <u>Ecklberry</u>. -We wanted everyone to know that we are not doing this from business sides. No one was declared in <b>Lionhead Studios</b> And he did not say: “We want you to make a free game”. They just said: “Make a new one <b>Fable</b>&quot;. To which we answered: &quot;Okay, let&#8217;s experiment and show a creative approach&quot; &quot;. </p>
<p>Finally, <u>Ecklberry</u> allowed himself one small sincere recognition. Turns out, <b>Legends</b> It was a Friedtelane from the very beginning, just the developers have carefully hid it until a certain point, so that the fans had no doubt that the new “fable” would turn out to be a blockbuster of the AAA-Class. If they opened the cards earlier, then everyone would immediately have a negative, erroneous opinion about the game.</p>
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		<title>A good game with a terrible matchmaking match is the main thing from Payday 3 reviews</title>
		<link>http://www.aobakids.jp/wp/2025/07/16/a-good-game-with-a-terrible-matchmaking-match-is/</link>
		<comments>http://www.aobakids.jp/wp/2025/07/16/a-good-game-with-a-terrible-matchmaking-match-is/#comments</comments>
		<pubDate>Tue, 15 Jul 2025 15:56:26 +0000</pubDate>
		<dc:creator><![CDATA[]]></dc:creator>
				<category><![CDATA[blog-658]]></category>

		<guid isPermaLink="false">http://www.aobakids.jp/wp/?p=14087</guid>
		<description><![CDATA[There are already enough reviews on the network Payday  &#8230; <a href="http://www.aobakids.jp/wp/2025/07/16/a-good-game-with-a-terrible-matchmaking-match-is/" class="more-link">続きを読む <span class="screen-reader-text">A good game with a terrible matchmaking match is the main thing from Payday 3 reviews</span></a>]]></description>
				<content:encoded><![CDATA[<p>There are already enough reviews on the network <b>Payday 3</b> from the media so that you can make a common picture. Below we have collected reviews and evaluation of critics.</p>
<p>Journalists restrained the game, but also pay attention to numerous flaws. The new shooting shooting shooting from Starbreeze Studios received at this hour 70/100 on Metacrtitic (PC version) and 67/100 on Opencritic (only 47 % of critics recommend the game).</p>
<p>Among the positive aspects <b>Payday 3</b> observers noted improved shooting, expanded stealth, music and level design. At the same time, many complain about an uncomfortable interface, meager starting content, poorly working matchmaking and not the most intelligent artificial intelligence of partners.</p>
<p>Below we have collected conclusions from three reviews &#8211; with high, medium and low ratings within the framework of published reviews.</p>
<h2>VideoGamer &#8211; 8/10 </h2>
<blockquote><p>You can get a real individual experience of robberies in <b>Payday 3</b>. It doesn’t matter if you play rudely or make your way to the territory secretly with steep gadgets, whether you just want to shoot or endure as much prey as possible &#8211; the game will offer you a way for any of these options. But do not expect you to get involved right away. The game still needs to be finalized in terms of content and convenience for players.
<p><u>AMAAR ChOUDHURI</u> (AMAAR ChOWDHURY)</p>
</blockquote>
<h2>Press Start &#8211; 6.5/10 </h2>
<blockquote><p>Although <b>Payday 3</b>, Undoubtedly, the veterans of the series and beginners will like to pass several updates to become better than becoming better than <b>Payday 2</b>. When everything works without failures, the game gives the best experience of robberies in the series at the moment, but annoying omissions and dubious progress design limit the potential <b>Payday 3</b>.
<p><u>Harry Cogir</u> (Harry Kalogiro)</p>
</blockquote>
<p>The final episode of developers diaries.</p>
<h2>Push Square &#8211; 5/10 </h2>
<blockquote><p>IN <b>Payday 3</b> There are pleasant moments &#8211; familiar cooperative robberies are transferred to a new game engine. However, the lack of content, an obsolete shooting approach, non -proceeding AI and unfinished videos leave much to be desired. If you are a fan of the series and are looking for a significant development in this trikwell, then it is not here. However, if you need a multiplayer shooter to blow a couple of hours, then you will find it here.
<p><u>Simon Fitzgerald</u> (Simon Fitzgerald)</p>
</blockquote>
<p>Users in their assessments are less restrained. In Steam, the game has already drowned in negative reviews. Only 34 % of 12.5 thousand players spoke positively about the game. And even in approving reviews there is a critic of a new matchmaking match, which compared with the browser of servers from the second part looks like a step backward.</p>
<p><b>Payday 3</b> Available on PC (Steam, EGS), PlayStation 5 and Xbox Series. The game from the first day got into the Game Pass subscription catalog. There is a text translation into Russian.</p>
<p>September 22, 2023 &quot;Va-Bank&quot;-trailer <a href="https://slots-n-play.co.uk/games/" rel="nofollow">https://slots-n-play.co.uk/games/</a> CP2077: Phantom Liberty with Idris Elbo</p>
<p>September 23, 2023 for Eve Online announced a new expansion and shooter Vanguard</p>
<h2> Payday 3 </h2>
<h2>The best comments</h2>
<p>Never the case was and here again. A game with a constant connection that will work well if a week after the release .. <br />And yes, everything happens, they unconditioned about an influx from the gamed and probably later they would fix it, but people are already tired of “then fix it” .. <br />If she was still in excellent condition, but in terms of gameplay and pumping already there are already questions. Especially when there is a second part nearby, in which so many things are brought to mind. People also got “a tricel of raw feces compared to the sequel, then they will catch up”. This also passed. <br />And as a cherry is already scating off the second moment from the head of the company who, to the question “why always online, because the servers will fall” answered “will not fall” .. <br />In general, fans of the series play PD2 and wait, take the rest at a discount in a couple of years. Even 40 green games are now vaguely deserves, and premium publications are all the more. Throw that kind of money on a raw non -working coop when there is at least BG3 and CP77, plus there is a bunch of alternatives like Deep Rock Galactic and Forest, this does not respect your time and money.</p>
<p>Uff, it is very sorry that the launch was so problematic &#8211; the server seemed to be repaired for several hours in the morning, but on the second day after the release they fell again, and they were lying.</p>
<p>But the game is really very good and is felt right perfectly, after a deuce (ignoring some relatively minor problems such as an interface). <br />Well, xs, whether they agree with the reviews of what they say about the small number of starting content-in fact, 8 robberies + the absence of all-time drills for 3-5 minutes really cut the time for the passage of the robbery, from what I saw (and I could try to go into the game), and in general, due to the variety, the mechanic itself and the Corner of Stals/Skill are felt, it is felt Fresh and good.</p>
<p>But there is still controversial for this matter, it is probably a more significant problem than the “disadvantage” of the content-of course there is randomization, but, apparently, in relatively minor things, the purely location of objects/rooms/chambers, the codes are different, and in general everything is not like something global, such as in the “rats” in PD2, the transaction could develop very different options (from the vessel of the police officer before the betrayal), or even a corny different approaches to the storage with Luta (where in the deuce in the most standard bank there could be the entrance from different sides, and on the one hand it is much easier to drill in stealth than on the other, not to mention some kind of firestart, where whole hangars were generated-which open-covered are open, and what was inside them). <br />In short, hz how much it is reigree right now in order to re -reproduce dozens of times until new robberies, and such an impression is that it can quickly be “to be used” to know exactly where and how, and very quickly it is all the thing to run along the same routes. The only hope that the skill system will give a sufficiently great variability to be effectively experimenting, and there were a sufficient number of builds of interesting.</p>
<p>Having displaced, I really hope that the server will quickly read and you can go play, I have already given my “voice” with a ruble (in the photo), and I can only say that ..</p>
<p>It&#8217;s Payday, Fellas!</p>
<p>In addition to the above, they also forgot to mention the new perverted progression that ties you to chelenizers (which, in fact, harm the tympatics), without giving you expls for other actions and the killed pumping of both the Persian and the weapon. It’s sad somehow all this-I tried the day, in the end I downloaded PD2 and now on the wake of all this mood it went well, somehow noticeably cheerful.</p>
<p>She disappeared from the T -shirts in the Russian region, although she only recently added to the “desired” when he saw in Gampass. Now you have to change the region.</p>
<p>Lord, what is there to be pierced? The game does not work stupidly. No way. She does not seek a lobby with players, does not seek and with a closed game. Bought, played one robbery and all. The day before yesterday I thought that it happens, yesterday all day I could not get even further Lawdskrin due to a mistake. In the evening it still succeeded, but the lobby did not hiccup. And only today (23) at 3:30 on! The third day! His mother, I managed to launch solo mission and then, after 15 minutes of waiting &#8211; I just went out, this is a bunch.</p>
<p>It is surprising that this is somehow little attention in the article and that some publications describe everything that is happening as a “roar of bombing”. What the hell is the bombing to the shit &#8211; the game does not work for the third day, and the information from the developers appeared only today at 01:00 on the third day of the problem! Before that, on the off site, that in Steam Komjniti have fun “how we are happy to launch”. And now you look at and think about it, but the game is no longer a fake, and the 3rd part of a very popular franchise, the game clearly passed all the conceivable alpha/boths/gamma and omega, is sold according to Full Price-well, what the hell is asked? You cannot at least react at the first hour or two and write that you are in vain and that something is being decided?</p>
<p>Thank God, they seemed to be fixed, they are looking for a lobby.</p>
<p>But this does not cancel the rest of the game’s problems &#8211; the content is very small. Even less than it was in PD2 at the start.</p>
<p>There is no safe, there are few robberies and they are very short (largely due to the fact that there are practically no drifts in the game and you don’t have to wait long for something, with rare exceptions, but nevertheless), there are no multi-day robberies.</p>
<p>Well, of course, the lack of a server browser and the ability to play offline is nonsense, which urgently needs to be fixed. And all sorts of improvements in the quality of life type of separation of the Ping button and Screaming into hostages into different buttons.</p>
<p>But in general, the game has the potential, and considerable. I hope that they will not remove the opportunity to play in unsolved robberies without being a host, it was one of the best chips of the second part</p>
<p>For the most part, I agree, and I think that if there weren’t so strong problems with the servers, no one would have been so sharply spoke up, because as a “basic” game of the three is much better than the second part, and it is probably worth mentioning that there was also no Akhta interface on the release, and in his entire life the games seemed to be redeemed for accurately (and at the same time and progress).</p>
<p>The only thing that is probably “annoying” is all Qol Fichi that they added for the life of the game in PD2, but who ultimately did not migrate to the top three (the most banal, customization and equipment for AI bots, for example). <br />Well, some things seemed to be in a deuce from the release, but for some reason they were absent in the top three-the same banal server browser, preserving the lobby (and not all at once the robbery ended), or from the recent that the game was almost “softened”-the trigger of the art gallery with randomes was held, and one of the Chuvaks was AFK, but he had only flash drive (like the only task) that opens a mandatory loot. And firstly, there is no opportunity to boil at all, and secondly, when that dude in the end (as expected) went into arrest, the flash drive was still on it! T.e. We literally could not do anything until he returned from AFK (after 10-15 minutes, which we miraculously survived). And thirdly, there is a vote for the restraint of the robbery, only there you need to vote and. If 3 of 4 “yes”, and 1 abstained (not even “no” chose), then Hyst does not restart.</p>
<p>And in short, such small things seem to be not straight significant, but “accumulates”, and spoils the impression.</p>
<p>Yes, this is of course terribly sad sight. I liked the game (despite the fact that objectively jamb in it is more than enough), but such game with servers is simply unforgivable. I omit it myself by a shitty matchmaking match, the lack of a server browser and all in that spirit. The banal impossibility of finding a solo rink is already the second day (sometimes the server wakes up, but then they rest again) is corny depressing. <br />It seems to me to shove the game in Gampass (whose idea it would not be originally) was a terrible venture. The team has no, obviously, resources, nor a trite experience in order to pull out the stream that can fly from the gamest. <br />Although of course such a start was quite expected, we will be honest, this should be worried about the end consumer? Nirazu. The person gave money for the game and he is quite right to demand at least the basic opportunity to play the game to play. <br />This is despite the fact that from 18 to 21 everything was perfectly excellent (in early access).</p>
<p>They write promptly about all problems on Twitter. Yes, it would be better to on forums/site, but the fact that they react promptly and write about everything.</p>
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		<title>Not only Blue Will Smith in the new Aladdin trailer</title>
		<link>http://www.aobakids.jp/wp/2025/07/11/not-only-blue-will-smith-in-the-new-aladdin/</link>
		<comments>http://www.aobakids.jp/wp/2025/07/11/not-only-blue-will-smith-in-the-new-aladdin/#comments</comments>
		<pubDate>Fri, 11 Jul 2025 09:16:49 +0000</pubDate>
		<dc:creator><![CDATA[]]></dc:creator>
				<category><![CDATA[blog-658]]></category>

		<guid isPermaLink="false">http://www.aobakids.jp/wp/?p=14071</guid>
		<description><![CDATA[Walt Disney Studios Published on her YouTube channel th &#8230; <a href="http://www.aobakids.jp/wp/2025/07/11/not-only-blue-will-smith-in-the-new-aladdin/" class="more-link">続きを読む <span class="screen-reader-text">Not only Blue Will Smith in the new Aladdin trailer</span></a>]]></description>
				<content:encoded><![CDATA[<p><b>Walt Disney Studios</b> Published on her YouTube channel the film trailer <b>&quot;Aladdin&quot;</b>. If you were previously embarrassed by shots with a blue genie performed <u>Will Smith</u> (Will Smith), we hasten to reassure &#8211; the usual skin color sometimes returns to the video to the actor! </p>
<p>The effect of the picture takes place in the fictional eastern country of Agrab. The main character is a thief who dreams of marrying the princess. To achieve the goal, Aladdin must find a magic lamp and bring it to Jafaru&#8217;s vizier. He wants to seize power in Agrabe. </p>
<p>We remind you that the director and scriptwriter is <u>Guy Richie</u> (Guy Ritchie; <b>&quot;Cards, money, two trunks&quot;</b>, <b>&quot;Big Kush&quot;</b>, <b>&quot;Sherlock Holmes&quot;</b>). The role of Aladdin went <u>Men Massuda</u> (Mena Massoud; <b>&quot;Nikita&quot;</b>, <b>&quot;Jack Ryan&quot;</b>), and Jasmine portrayed the Princess <u>Naomi Scott</u> (Naomi Scott; <b>&quot;Mighty Rangers&quot;</b> 2017). </p>
<p>Russian premiere <b>&quot;Aladdin&quot;</b> appointed by May 23. </p>
<p>March 12, 2019 Motogp 19 threaten to humiliate players with its AI based on machine learning</p>
<p>March 12, 2019 The Messenger platform is going to PlayStation 4</p>
<h2>The best comments</h2>
<p>Well, in fairness, it is worth noting <a href="https://sugarbingocasino.uk/games/">https://sugarbingocasino.uk/games/</a> that this trailer looks better than the previous. Yes, a lot of things need to be finished, but in the right direction they move. I will not say that I will break in the cinema, but hope already appears.</p>
<p>Apparently Guy Richie was listed in the directors purely nominal. <br />Apparently Disney again filmed everything for the &quot;middle&quot; viewer. <br />Sorry, it could have turned out great.</p>
<p>Just judging by the trailer instead of Guy Richie, there could be a completely random director. There could be a cool concept, when they give them freely to interpret the original, untie Gay hands and give it to the fullest where he knows how. But judging by the trailer, there will be a completely standard Disney Live-explosion remake of a cartoon, literally copying the original. Like a beauty and a monster or a jungle book.</p>
<p>Oh, I know how Disney is still able to get out money out of classics. After 15 years, the same cartoons will be re -transmitted, only now it will be pure CGI. He just gets cheaper enough so that the whole picture can be made on a detailed schedule. Perhaps this is even an okulus version will be. And the actors of the main roles generates AI according to certain parameters. Schirdos is simple. <br />Well, Will looks like a pimp in this role. <img src="http://www.aobakids.jp/wp/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Damn, I remember how it could be a cool. Film in the style of Guy Richie on the history of Aladdin. Such a black comedy, about a kid who came to success. Eh ..</p>
<p>Well, that is</p>
<p>IMHO, they went too far with clumsy, it looks like some kind of Bollywood, and we, it seems, look about another geographical territory of the geographical territory. <br />And purely according to the trailer, the main character is catastrophically lacking charisma and expressiveness for such a guy as Aladdin. Completely untreatable physiognomy, so that the eastern faces are interesting. With jasmine, alas, the same problem, just a beautiful face.</p>
<p><i>But the trailers show ready -made content.</i></p>
<p>This is wrong. There are videos on the Web, where the trailer and what eventually entered the film. A lot looks different, the scenes are transmitted from other angles, the graphics are redone, the dialogs are slightly different, color correction &#8230; A lot of details may differ in the final version.</p>
<p>Beautiful. ) Only GG is still unsuccessfully selected, as it seems to me. He would have left for his brother the protagonist but not for himself.</p>
<p>Jaffar is some young, does not cause respect. And everything is some kind of &quot;cardboard with references&quot;. There is no magic.</p>
<p>Musical rooms &#8211; one of the strongest sides <i>original</i> cartoon and appropriate Disney products in general. <br />Actually, on music and songs from the cartoon, this film will soon go out not least.</p>
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		<title>Do not look at the ratings, or two WWE 2K19 reviews</title>
		<link>http://www.aobakids.jp/wp/2025/05/07/do-not-look-at-the-ratings-or-two-wwe-2k19-reviews/</link>
		<comments>http://www.aobakids.jp/wp/2025/05/07/do-not-look-at-the-ratings-or-two-wwe-2k19-reviews/#comments</comments>
		<pubDate>Wed, 07 May 2025 12:01:27 +0000</pubDate>
		<dc:creator><![CDATA[]]></dc:creator>
				<category><![CDATA[blog-658]]></category>

		<guid isPermaLink="false">http://www.aobakids.jp/wp/?p=14067</guid>
		<description><![CDATA[Can you read and watch reviews? Stupid question. What c &#8230; <a href="http://www.aobakids.jp/wp/2025/05/07/do-not-look-at-the-ratings-or-two-wwe-2k19-reviews/" class="more-link">続きを読む <span class="screen-reader-text">Do not look at the ratings, or two WWE 2K19 reviews</span></a>]]></description>
				<content:encoded><![CDATA[<p>Can you read and watch reviews? Stupid question. What can be difficult in this? Any person who is able to perceive language information visually or audually can read and watch reviews. That is, just open the text / turn on the video, get to the end, see the assessment and draw a conclusion. It costs “amazing” &#8211; at the first opportunity you need to buy a game, a “passage” &#8211; immediately forget about it. If the verdict does not converge with your sensations, then the reviewer is mistaken, intentionally or accidentally misleads the audience. This is followed by disputes, unsubscribes and other methods of Internet argumentation. </p>
<p><b>Important!</b> <br />If you are here for the sake of WWE 2K19, then skip the sofa analytics and leaf through the picture with the text with the text “WWE 2K19 &#8211; amazing representation” or “WWE 2K19 &#8211; passing entertainment”. </p>
<h3>Subjectivity is not needed?</h3>
<p>From the name of the topic, it is clear that the above does not express the author of the author of the author of understanding reviews. Reviews are almost always at the junction of objective information and subjective assessment. Unlike, say, from scientific articles where (or at least it should) reigns only objective truth. There will be ten millimeters in the centimeter, regardless of what the calculating thinks. Even if the concept of a metric system has long been blessed and cannot imagine anything new. </p>
<p>This means that in addition to the facts about the game, each review contains a fair amount of the author’s opinion. This is all possible inconsistencies, conflicts and mutual accusations. Assessment of a creative product is a concentration of subjective perception of a particular person, how much he liked it or not. And the biggest mistake of the user is to assume that the conclusions of reviews should or may be objective. Because it is impossible to isolate any formula for something. This is purely personal. </p>
<p>Exaggerating and simplifying, you can compare the review of the game with a color review. </p>
<p>
<blockquote>Today in the transmission of Tsvezor we deal with red. The decision to start with him was not easy, but quite logical. No matter how, he is still one of the main ones and is included in the so-called “Big Three RGB” and “Great Rainbow Seed”. This color corresponds to the minimum frequencies of electromagnetic radiation perceived by the human eye. The range of red colors in the spectrum is often determined by the wavelengths of 630–760 nanometers. <br />The colors of long -wave radiation, according to tradition, are the most warm and cozy. And red is the embodiment of all this part of this part of the spectrum. The color of passion, love and anger embodies the fire of our souls and everything that makes us people. He definitely deserves a place at the head of any top. <br />The final rating is 9.8 out of 10. And only because our editors do not believe in the existence of ideal colors. But Red definitely got to this mark the closest.</p></blockquote>
<p>The author is too subjective and shows an unhealthy attraction to red? Yes, definitely. Dyes manufacturers brought him suitcases for such an assessment? It is likely. But whether the review became worse from this? We received the necessary information about the product, and the fact that someone like this shade in the dry residue does not affect anything. </p>
<p><i>The Big Bang Theory 4&#215;10</i> </p>
<p>A reasonable argument of the incorrect comparison of video games and colors will be that the former is much more complicated. Ideally, these are large interactive multimedia works that entire teams of the authors work on, and the second simply exists. However, it will also be fair to recall that despite all its layering, the games do not have a single parameter that could be evaluated objectively. And at this moment you need to take a pause. </p>
<p>
<blockquote>&quot;Objective&quot; according to the &quot;Explanatory Dictionary of the Russian Language with.AND. Ozhegova &quot;has two values. The first is “an object that exists outside us”, the second is “unbiased, impartial”. In this article, I use this word exclusively in the first. Because the second, implying in the broad sense, the lack of inclinations, preferences, and in a narrow obviously false decision, in my personal opinion is not suitable for research purposes. So, in a broad sense, objectivity to creativity is impossible due to the fact that its products are primarily aimed at emotional returns and are obliged to cause tendencies and preferences (favorite style of painting or genre of cinema). The bias in a narrower sense is not considered at all, since it is not normal practice, and the “review” obtained with its help cannot be considered such, since it pursues other goals.</p></blockquote>
<p>In contrast &#8211; &quot;subjective&quot; means &quot;inherent only to a given person&quot;. Objective elements, characteristics, etc.p. exist regardless of anyone&#8217;s perception. The grass is green, since it is full of chlorophyll, it does not affect that a person who looks at it does not distinguish colors or does not know about such a substance. On the other hand, the fact that it smells pleasantly is true only for specific people who like such a smell.</p>
<p>They figured out terminology, although it is not indisputable.</p>
<p>Video games certainly have characteristics that exist on their own: the presence of certain mechanics, the number of lines of dialogs, the area of ​​levels, etc.p. But none of them in itself or in aggregate determines the quality of the final product. A million words will not make the script fascinating, a modern engine and a ton of landfills will not give beauty. (And the video card with 4 GB of memory is objectively better than an analogue with 128 MB, probably. I am not even suitable for the Iron Author contest). </p>
<p>All key elements of the game: gameplay, plot, left -handed, graphic performance, sound design are perceived exclusively subjectively. Their quality assessment is impossible without consumer. Accordingly, the final assessment also cannot be objective, since it expresses the personal attitude of the observer. That is why disputes about it, as its very presence, do not have any logical prerequisites. And they make the meaning of the same amount as in the discussion of your favorite color. Conclusions about the game can be very different and at the same time equally true, because they are made by different people. That is why I can be at the same time “a stately, pretty young man” according to my grandmother, and “with you?! Yes never in life &quot;according to nine out of ten respondents from the nearest bar. The tenth did not answer and still laughed when the ambulance took her, but I was full of optimism. </p>
<h3>Assessments are not needed?</h3>
<p>It is quite obvious that the conclusions of the reviews concluded in the assessment are extremely subjective and cannot be others. Why do they exist? Why are all these scales and ratings? Dividing the quality of works into tenths and even hundredths? </p>
<p>The only thing that comes to mind is simplicity. It is much easier to look at two digits at the end of the review than to read 10 thousand signs of the text. Why analyze the above arguments and illustrations if the reviewer has already done this for you? Today, in general, everything comes down to simplification and reduction, people are in a hurry somewhere and just demand to tell them whether to buy or not. </p>
<p>Therefore, some authors of articles are forced to set assessments, because otherwise they will lose the audience. Others do it on the bent, looking at the rest. Still others sacredly believe that assessments make sense. </p>
<p>Why not limit yourself to elementary &quot;liked / did not like&quot;? Because it&#8217;s not solid. Scales, graphs and ratings borrowed from technical disciplines where they make sense, create the appearance of the scientific approach. The phrase “Graphics deserves 8.5 and even 8.8 points, but the plot barely reaches 6.2” looks more presentable than “The graphics are beautiful, but the plot is mediocre”. The numbers give the effect of professionalism (the dude sat and calculated how beautiful the game is, and not just said it), have an aura of impartiality (one is one, it is not good and not bad, it is one). They are clear, unambiguous and easier in understanding than words (three &#8211; more than two, less than four. Satisfactory &#8211; “This means that the teacher enjoyed my answers” ​​©) </p>
<p><i>Superstore 2&#215;21</i> </p>
<p>The reasonable argument of Contra will be that the system “liked / did not like” is dichotomic and does not convey the whole spectrum of impressions. Two items can be liked, but one more than the other, and what to do next? It will be much more convenient to place them on the scale so that the degree of acceptance of each of them is visual. Not really. After all, a ten -point scale is only five times higher than a two -point and has the same restrictions that simply appear a little later. For example, there is a game “The Second of them”, which simply blew up the brain, “Goty Got everyone”. She precisely deserves the &quot;ten&quot;. A couple of years pass, and on the shelves already “unsolved 4”, which, in addition to the head, also explodes the spinal cord. But what to do with an assessment? They both bogged down in one position, even one of them is better. </p>
<p>Thus, in its root, how much of its own-angle-point rating that evaluates any, or even all, aspects of the game, comes down to a banal “Like / Do not like”. Does this mean that estimates are not needed and there is no need to summarize under the review? Oddly enough, no, does not mean. Bring the idea of ​​a review to logical conclusion and express your opinion always good. But to pretend that there are more simple preferences behind this, and even more so to use them as a basis for a dispute, one should not. </p>
<h3>Reviews are not needed?</h3>
<p>So, we found out that the assessments are subjective by nature. Then it turns out that the reviews are generally subjective, and their authors do not bear any responsibility, because they can cover something with their opinion. It follows that all reviews are equally good and at the same time completely useless. No, in this conclusion there will be a logical error of the abstract of theses, since the review is not identical to its assessment. She is only part of it. </p>
<p>The review is dualistic: objective in terms of actual data, subjective when evaluating them. In other words, it consists of arguments and conclusions. The former are laid by the game and exist regardless of who holds the controller. The second are born in the head of the reviewer. Trying to get rid of one of the components, we get an illustration on the topic of the same two chairs. </p>
<p>The first, with accurate objectivity, will be devoid of almost all conclusions and assessments, emotional coloring and most of the analysis due to the fact that it has no ultimate goal. A sort of encyclopedic article with a dry listing of attributes. On the other hand, the review devoid of this is turning into a simple set of non -supported impressions. </p>
<p>Now the question asked at the beginning of the article becomes relevant: “Do you know how to read and watch reviews?»Are you able to separate the grains from the chases? It is necessary to clearly imagine why you need a review. If you buy or not for a pointer, then it may be too early for you to make serious transactions. If for informing before an independent decision, then remember the moments that we just discussed. </p>
<p><i>Community 1&#215;01</i> </p>
<p>Separate and analyze the actual data: setting, design, the presence of certain features, etc.p. Then evaluate what impression they made on the observer. It&#8217;s good if you know this person and his preferences, and your tastes converge a lot. Then with a greater degree of probability and the reaction to the game will be similar. However, not everyone is so lucky. And if objective information is simply realized from any fairly complete and honest source, then finding out in advance an emotional return from the words of a stranger is much more complicated. Two most important elements of the review come to the rescue: the author’s causal relationship and skill in working with it. </p>
<p>We will be frank, there is nothing outstanding in telling the plot tie, list the amount of weapons or describe the level. As well as answer the question, whether they liked. Difficulties begin when translating the first to the second, that is, when the answer to the question “Why was it such a conclusion under existing circumstances were made?&quot;Anyone who limits himself as a simple&quot; because &quot;risks falling into the disgrace of the audience both because of his laziness and due to the incomprehensibility of conclusions. And on the contrary, an article with a detailed and logically harmonious narrative is much more attractive. The reader fully traces the thought from beginning to end, and depending on whether he agrees with it or not, maybe on the basis of the review to predict with a certain degree of assumption whether he will like the game. </p>
<p>Thus, even if you do not agree with the conclusions of the review, this does not automatically detract its value. On the contrary, the fact that you found in it enough data for a reasoned controversy regarding the game speaks of its quality. Thanks to him, you were able to make your own conclusions, even despite the fact that they diverge those that were in the review. But if the results are in no way connected with the rest of the text and the author’s final position was without evidence, then it may make sense to look for another source of information. </p>
<p>In order not to be unfounded as to the fact that almost any game can be quite reasonably awarded a variety of estimates and that they will not affect the final information value, I prepared two exactly the same small reviews WWE 2K19. </p>
<p>On Stopgame.ru, apparently, do not really like resping. Otherwise than explaining the absence of WWE 2K19 in the general game base. And this, it is worth admitting, is very vain. Indeed, for interactive entertainment, this genre is suitable as possible. Because when transferring into the world of pixels, he gets rid of his main, and in fact, the only minus &#8211; staging. Thus, the incredible entertainment, which is far from any other types of battles, acquires so lacking its adversarial. </p>
<p>According to a good <a href="https://rise-casino.uk/bonus/">https://rise-casino.uk/bonus/</a> tradition, WWE 2K19 has a Mycareer mode, replacing a traditional plot for sports simulators. In general, it is built according to the classical scheme &quot;from a beginner to legends&quot;. Only unlike the predecessors, where the career started immediately from the professional scene, you will have to start with independent promotions in school gyms and on parking lots. </p>
<p>First of all, it will be necessary to create a character, starting with the choice of one of the six grades, on which the list of techniques and the general behavior in the ring will depend. This is the only parameter that cannot be changed in the future. Next, select the appearance from prepared forms and name. The most funny is of course clothes, crown strokes and output style. There is no particular variety at the start, but a little later for the in -game currency or lutboxes it will be possible to buy things and movements for every taste. The most interesting elements, of course, already belong to someone, but something original is created from their mix. For example, I passed almost the entire game for Jason Vorchisa from Friday 13th (amazing feelings). And the Internet is already full of videos about how avengers are fighting in royal battle against X-IC people. Unfortunately, at the moment in this mode you can play only male characters. Probably, the Div career prevented the cost and difficulty of writing a separate scenario. </p>
<p>Interestingly, initially a career seems to be a quite ordinary athlete history, the same as in all other simulators. But the nature of resing leaves its mark. Over time, you begin to understand that you are either in a carefully stripped show, and each of your steps are shown on TV. Either the game takes place in the universe, where the incredible WWE rules act in real life and all the fights and ramps are “entrusted”. </p>
<p>The fact that no one is discussing scenarios and setting up battles is quite understandable &#8211; this is the main rule that is aimed at maintaining res of magic. The character’s behavior in a mask who attacks the hero and destroys his career is also acceptable &#8211; some fans are capable of. However, further adventures, including battles with hypnotized best friend, travels to parallel worlds to disclose the “internal demon” (and it doesn’t matter whether it was a reality), a frank attempt to kill from the Vice President WWE and many others make it clear that “we are no longer in Kansas”. </p>
<p><i>After passing the storyline, you can beat without restrictions in the sides of the matches</i> </p>
<p>Such a smooth transition from the ordinary events of our reality to the amazing WWE drama is the best that could be invented, given the specifics of this entertainment. If you reduce the intensity of passions and the rates of confrontations, or, God forbid, to recognize their artificiality, then one of the main components of this show will disappear. The landing and realism of entry connects the story with a real life, which Resling has always been striving for. </p>
<p>The plot itself is built around the novice Resaler, who is unexpectedly invited to perform at NXT (training camp and junior brand WWE). However, after the first battle in the Great Arena, he flies out with a bang from there, having made the enemy in the person of Tripp Eych (Vice President WWE). After some time, spent on an indie scene, the hero, of course, returns to the world of professional resing and begins his way to its top. </p>
<p>Over the course of history, we will try in our own skin almost all events traditional for resling: the creation and destruction of groups, unexpected betrayals, brawls in locker rooms, breaking into other people&#8217;s battles, etc.D. Unless they brought love lines. In addition, dialogs will help to feel like a superstar in which you can play the role of Face (positive character) or chila (negative). Although there were no special consequences and was not, it is still nice that you can determine your character. </p>
<p>Of course, during the plot we will participate in almost all types of competitions: simple, command, in a cage, royal battles and others. Unless I personally not notice Money in the Bank, although it may have been lost among the sid-matches. Yes, in addition to the main battles, you can take part in the side ones in order to earn additional experience, beyond which the characteristics are improved in breaks and new techniques are acquired. Since the script is Triple Eich, who is trying by all means trying to interfere with our advancement, the number of honest confrontations confidently strives for zero. I remembered most of all how I had to fight several times in a row without replenishing health and endurance, and, of course, the fights are alone against three. </p>
<p>Summing up, the Mycareer mode does everything that is required of him and even more. In addition to getting acquainted with the game and mechanics, he allows you to feel like a real superstar of professional resling and plunge into the very abyss of WWE. </p>
<p>No matter how fascinating and authentic the plot is, this game is still about gameplay. This is evidenced by not always voiced dialogs, obvious savings on the schedule and, possibly, not claiming an Oscar script for an Oscar. And this is right, because a career is just one of many modes, the vast majority of players come for the sake of battles, it would not be logical to spend all their strength on history. </p>
<p>What is nice, WWE 2K19, unlike almost the entire modern Gamdev, does not consider players for the mentally retarded and does not force me to go through dreary and protracted learning. You are immediately thrown into the thick of events, implying that you are already familiar with the series and management, or guessed to see the appointment of buttons in the menu. But do not think that newcomers do not like here, when a new situation occurs: a painful reception or team blow, the corresponding hint will come up. </p>
<p>In its structure, the new resling remained faithful to the series &#8211; this is a three -dimensional, realistic, arcade game game mainly one on one. What does it mean? <br />&#8211; Three -dimensional. Unlike a MK series, where you can move only “on rails” (forward, backward, jump), here the whole area of ​​the ring is at our disposal and not only. <br />&#8211; Realistic. Yes, it was previously said that the action of the game is unlikely to take place in our universe, because here all the fights are real and adversarial. But in any case, the fighters-ordinary people who obey the very familiar laws of physics, cannot write thirty-fold combo-bindings in the air and do not have superpowers. <br />&#8211; Arcade. Though the simulator, it is very friendly. Complex management exactly so that it was fun to play in the company. <br />-Mostly one-on-one. In the game, of course, there are “dishonest” modes like “one against two/three”, but the fight is still a tete-a-tete, and the fighters can only change places. Although they often violate this rule, breaking into the ring behind the referee. And even the royal battles, where everyone fights for himself, mainly is somewhat fighting steam. </p>
<p>Fights in WWE 2K19 embody all the best that can be expected from arcade fighting &#8211; they are simple, exciting and spectacular. There are no complex ligaments of techniques and combo, determining which heel will hit your blavant. It all depends primarily on the position and environment: if you take a seizure look in the face of the opponent, it will be one trick, and completely different if you attack the back, or if it hangs on the ropes, or will squeeze in the corner, etc.D. But this is not all, multiply what you see several times, because the blows also depend on the duration of pressing and trigors. Thus, two standard movements: hit and capture, you can use dozens of different ways. But the enemy can still be thrown and use weapons. </p>
<p>In addition to the above methods of physical annihilation of the enemy, the game system returned to the game. With the successful implementation of techniques and counterattacks, the Momentum scale is filled, which allows you to perform the finisher &#8211; a particularly powerful attack, which also depends on the conditions of application. Here you can also mention the possibility of a signature strike and a cumber, which allows you to instantly get to your feet. </p>
<p><i>You can beat the enemy, of course, with branded chairs, but much more fun with his own champion belt</i> </p>
<p>The most amazing part of the game is the parry. Any blow can not only be reflected, but also directed against the attacker. In fact, this is the main way to intercept the initiative. The only thing is not so easy to perform it &#8211; the timings to press the desired button are very harsh. Plus everything, this function is not endless. You can successfully fight off on average four times in a row. And if you exhaust everything, you will be defenseless for a while, until the counter -labor scale recovers. </p>
<p>Another feature of resing is the conditional &quot;immortality&quot;. That is, when you reduce the health supply to zero, the match does not end, even if its condition is a knockout. As a rule, victory is awarded for holding the enemy on the shoulder blades or if it surrenders after pain. To do this, the Halfbar actually needs, the less health is, the less stamina is, it is more difficult for him to get up and it is easier to hold it. In addition, he has an indicator of the degree of damage to a particular part of the body, the success of the pain depends on him. </p>
<p>It is a lot of things for a simple arcade, yes? Because this &quot;Arkadka&quot; is not so simple. For the variety of gameplay, many elements (pain, throwing off the ring, removal of a suitcase, etc.) made in the form of a mini-game calculated, like everything else, to your reaction. Although jamming is also present, but this is more exception. </p>
<p>The main innovation was the PayBack system, which, with competent use, can fundamentally change the course of the battle. Paybeki is a kind of superpowers that charge over time and provide a significant advantage: give an additional finisher, allow you to easily get out of retention or even deliver a “dirty” blow. And this is only a small part of the possibilities of the novelty. </p>
<p>The only negative that can be found in the WWE 2K19 combat system was unexpectedly formed from its main feature &#8211; flukes and the opportunity to win no matter what. Even if you dominate the entire match, the enemy can still break out of captures and deductions. However, on the other hand, it is kept in tension to the very end, even due to a small tightness. Hapers, perhaps, will once again remind you of the storage and the fact that, despite the entertainment, the blows are not felt, and the fighters are playing with a breath and rise, because with a successful counterattack, they immediately begin to run along the ring with easily and equanimity. Well, fair, but &#8230; such a policy gives authenticity to what is happening, firstly, and allows you not to slow down, and secondly, and all dissatisfied can easily include blood in the menu. </p>
<p>The rest of the fighting turned out to be simple in development, spectacular and in a good way of adversarial. </p>
<p>As mentioned a little higher, the plot is only one of the elements of the game, most fun occurs in other modes. At the same time, there are so many of them that I am almost sure, even after two weeks of the game, I never tried them all. So let&#8217;s dwell on the main. </p>
<p>First, quick battles of all kinds of types. Starting with a simple one-on-one, including handicaps one-on-two/three, command two/three-three-two/three, TLC and ending with royal battles with thirty participants. You can play both according to standard rules and set them up for yourself by adjusting everything: the appearance, number of health, finishers, moments, honesty of battle, the ability to interrupt it, etc.D. In order not to wave with settings every time, you just need to save the preset. The only thing that is missing is mixed commands like a “girl-girl”, but these are already trifles. </p>
<p>Secondly, towers. The general concept is known to everyone who played fighting valves &#8211; you just need to defeat the specified opponents. The devil, as always, lies in details. Somewhere they allow you to choose any room, and in other places only specific. The main thing is modifiers, thanks to which the battles are transformed beyond recognition. There are quite trivial, like a ban on running or victory only through pain. Although they even made me sweat, because my favorite welcome is hit from the run, and I spend the pains badly. Other features change the game experience in the root, take at least a translation into an eight -bit graphics or acceleration. So if standard modes can get bored with you, then here you definitely don&#8217;t get bored. </p>
<p><i>John Sina vs. Daniel Brian. February 8, 2003</i> </p>
<p>Thirdly, the universe. Real Paradise for Resling fans. In this mode, your personal battles are fading into the background, because from a simple fighter you turn into the owner of all the promotion of WWE. And this means that in our hands literally all the power over the roster, events, championships and other entertainment. It is possible to determine who with whom will be at enmity, adjust the characters, create new groups, or make batchs of PPV levels daily. </p>
<p>In-main, showcase. This is not even a regime, but a whole documentary dedicated to the legendary Daniel Brian, a three -time WWE champion and the owner of many other titles. Just a few months ago, he returned to the ring after a two-year break due to an injury. During his history, we will participate in his most iconic matches. The peculiarity is that it will be necessary not only to win, but to perform specific actions, almost firmly reproducing real battles. The storyteller himself will be guilty. </p>
<p>Why are we playing games? For the sake of new experience, impressions and Chelenge. But first of all for the sake of entertainment. Talented game designers are able to create them from the most incredible things, starting with secret espionage operations to the construction of cities. What happens if the basis is not something trivial, but a whole genre whose essence is exclusively in entertainment? Something completely indescribable in their splendor. </p>
<p>The advantages of the game are obvious, as well as the fact that without minuses could not do. We have already talked about some and, probably, we will be in the opinion that they are insignificant. The last argument of Contra can serve as the annual output of projects of the series. However, these are more likely the costs of a sports simulator than a direct drawback. In addition, the quality of graphics and animations is constantly growing, Roster is updated, new plots are created, unusual chips appear. </p>
<p>Only the so -called fighters for social justice can find fault with the game. The fact is that the resolly industry does not give up under their pressure, and the objectification of women is in full swing in the game. They are completely slender and pretty, and the clothes on them are slightly less than on exotic dancers. However, the paradox is that WWE is great for girls. Firstly, because all female characters are strong, independent and quite capable of unlocking someone, regardless of gender. And secondly, men here are objectified no less, and most of them look like just finished a shift in a scholarship. </p>
<p>This game gives everything that a fan and a person who only wants to join the world of resing is needed. Stunning entertainment and authenticity, emotions in every battle, ease of development and tension to the last blow of the referee. WWE 2K19 &#8211; truly amazing performance! </p>
<p>Resling has always been an entertainment for an amateur. And years, this amateur, as a rule, is no more than ten, because an adult to perceive these grimaces is somehow embarrassed. What can we say about games based on. WWE 2K19 is such a little town project, with the only purpose of devastating fans wallets that it is not even in the StopGame database.ru. And thank God, because games already mean artificiality, and in our case we will receive it doubly. </p>
<p>As in any near -sports game of recent years in WWE 2K19 there is a MyCareer mode, replacing a traditional plot. In general, it is built according to the bored scheme &quot;from a beginner to legend&quot;. Only unlike the predecessors, where the career began immediately from the professional scene, here the developers finally thought of showing the start from independent promotions. </p>
<p>First of all, it will be necessary to create a character, starting with the choice of one of the six grades, on which the list of techniques and the general behavior in the ring will depend. This is the only parameter that cannot be changed in the future. Next, select the appearance from prepared forms, yes, no sculptor or thin settings, just a dozen equally autistic mannequins. At the start, of course, it does not smell with diversity. Almost everything will have to be bought for the in -game currency or find in, drum fraction, Lutboxes. I know that it is quite expected, but it will still be firing every time, as in the first. However, this is not the saddest in customization, all at least slightly interesting movements and equipment are the property of real respery. That is, you will either be dull and non -original, or in &quot;stolen&quot; clothes and also non -original clothes. </p>
<p>The next nail into the coffin of the plot is driven by the absence of a female campaign. I could still understand if she were unclaimed. But since the Glow (Gorgeous Ladies of Wrestling), a lot of water has flowed, and now Div&#8217;s performances are attracted no less than male matches. And Roster also completely allows you to fill the script with characters. And if you take into account how few fighters were presented in the plot, then this is not a problem at all. </p>
<p>Confusing the plot of the plot. The scriptwriters seemed to be unable to decide what they want to show: the real story of the formation of the resing star, as befits a real sports simulator, which is trying to seem WWE 2K19, or a fairy tale based on motives. An attack on the protagonist of a fan in a mask can still be understood and even all these prompted verbal skirmishes. But when the Vice President WWE openly encroaches on the life of our blanch, and then, as if nothing had happened, he prescribes him fights, it becomes difficult to follow the narrative due to the fact that the hand closes the whole face. About Spanish shame at the time when the hypnosis of one of the fighters or a journey to another dimension for the awakening of the “internal demon” is discussed, I don’t want to remember. </p>
<p>And all the problems in the original nature of resing. Not only was his leadership only 1989 openly recognized his falsehood, so they are still trying to present themselves with something real. And this conflict is transmitted by the game, which is seriously possible because of this. </p>
<p><i>The creators did not provide for some to want to play for the class of giants</i> </p>
<p>The plot itself is built around the novice Resaler, who is unexpectedly invited to perform at NXT (training camp and junior brand WWE). However, after the first battle in the Great Arena, he flies out with a bang from there, having made the enemy in the person of Tripp Eych (Vice President WWE). After some time, spent on an indie scene, the hero, of course, returns to the world of professional resing and begins his way to the top. </p>
<p>Over the course of history, we will try in our own skin almost all events traditional for resling: the creation and destruction of groups, betrayal, brawls in locker rooms, breaking into other people&#8217;s battles, etc.D. It is strange that the love lines were not brought, because in real WWE it is difficult to find someone who builds a relationship outside the organization. In addition, the dialogs should have helped to feel a superstar, but it did not work out. You can choose remarks in them, of course, but this does not affect anything at all. No matter how much we try to shit, we still remain Face, because we constantly have to overcome and confront triple Eich. I can be mistaken now, but in previous games the choice of words, it seems, had a meaning. </p>
<p>Of course, during the plot we will participate in almost all possible types of competitions: simple, command, in a cage, royal battles and others. Unless I personally not notice Money in the Bank, although it may have been lost among the sid-matches. Yes, in addition to the main battles, you can take part in the side ones in order to earn additional experience, beyond which the characteristics improve in breaks and additional techniques are acquired. However, I did not feel any special changes from pumping. Because of Triple, Eych, who is trying with all his might to interfere with our advancement, the number of honest confrontations confidently strives for zero. I remembered most of all how I had to fight several times in a row without replenishing health and endurance, and, of course, the fights are alone against three. Long and dreary, exactly what you want to get from simple arcade entertainment. </p>
<p>Summing up, the Mycareer mode does everything so that the developers refuse him in the next game. A weak generator of the characters, an amazing plot in its absurdity and the lack of the Div championship will allow only the most desperate fans to come to the end. </p>
<p>No matter how tedious and weak the plot is, this game is still about gameplay. Literally everything speaks of this. I would like to hope that the forces saved on scenarios and graphics went to create, if not revolutionary, then at least a sane combat system. Dreams-dreams. </p>
<p>However, one cannot but admit that the developers still tried to stand out, getting rid of one small element-training. Of course, I understand that teaching players to look around with a mouse in shooters is too much. But, given the fact that this game is essentially a separate suck, and its control scheme is never as common as FPS, such a solution looks very dubious. Thank God if you play from the gamepad, there are fewer buttons, and more and more intuitive. Fans of Klava Mysha can only sympathize. Yes, the layout can be viewed on the menu, but everything is described there in specific terms and does not explain everything that does a specific action. There are still tutorials, but they are incomplete and illogical, because they appear only when the action described by them has already been committed. In other words, either you are already familiar with everything, or you will be very painful. </p>
<p>In its structure, the new resling remained faithful to the series &#8211; this is a three -dimensional, pseudo -regional, arcade playing game mainly one on one. What does it mean? <br />&#8211; Three -dimensional. Unlike a MK series, where you can move only “on rails” (forward, backward, jump), here the whole area of ​​the ring and a little environment at our disposal. <br />&#8211; Pseudorealistic. Yes, fighters are ordinary people who obey the very familiar laws of physics, cannot write out thirty-fold combo-bindings in the air and do not have superpowers. But it never occurred to anyone that there is something realistic in them. <br />&#8211; Arcade. This is not a simulator, even MK is much more simulative. There are no strategies, feints, etc.p. And for a blow, you just need to press one single button. <br />-Mostly one-on-one. In the game, of course, there are “dishonest” modes like “one against two/three” the fight is still a tete-a-tete, and the fighters can only change places. Although they often violate this rule, breaking into the ring behind the referee. Even the royal battles, where everyone fights for himself, mainly is a few fighting steam. </p>
<p>Fights in WWE 2K19 embody the worst that can be expected from arcade fighting &#8211; they are simple and completely independent of Skill. There are no ligaments of techniques and combo. It all depends only on the position and environment: if you take a seizure look at the opponent’s face, it will be one movement, and another if you attack the back, or if it hangs on the ropes, or will clamp in the corner, etc.D. The most difficult thing can be done is instead of a simple press on the button to squeeze it or a triger to get a slightly different blow. And this is the whole depth of the local battles, I do not think weapons, because it does not fundamentally change anything. </p>
<p>In addition to the above two buttons, the game system returned to the game. With the successful implementation of techniques and counterattacks, the Momentum scale is filled, which allows you to perform the finisher &#8211; a particularly powerful technique. Here you can also mention the possibility of performing a branded blow and a fluck, which allows you to instantly get to your feet. However, the system of use is exactly the same, only the whole battle can be beaten with two buttons, and in some specific one-three. </p>
<p><i>I don’t even want to look at such a picture, what can we say about the game</i> </p>
<p>The most incomprehensible part of the game is parrot. Any blow can not only be reflected, but also directed against the attacker. In fact, this is the only way to intercept the initiative. Most of the tricks send a fighter to a knockdown, after which he simply rises catastrophically for a long time. It is clear, at this time it can be beaten as if. The only way to interrupt the execution over yourself is to press the desired button, only her timings are very strange and harsh. However, this function is not infinite. You can successfully fight off on average four times in a row. And if you exhaust everything, you will be defenseless for a while, until the counter -labor scale recovers. </p>
<p>Another source of irritation is the conditional &quot;immortality&quot;. That is, when you reduce the health supply to zero, the match does not end, even if its condition is a knockout. As a rule, victory is awarded for holding the enemy on the shoulder blades or if it surrenders after pain. To do this, the Halfbar actually needs, the less health is, the less stamina is, it is more difficult for him to get up and it is easier to hold it. In addition, he has an indicator of the degree of damage to a particular part of the body, the success of the pain depends on him. In practice, this means that you can beat your opponent as much as you like, after a while it will already be unimportant. And the victory will depend only on how much the opponent is successful in the mini-game to exit the pain or retention. Here, in general, almost everything comes down to some mini-game, turning a full-psex into a set of browser. Bots can be broken down in any condition. What incredibly draws in every battle. </p>
<p>The only innovation was the PayBack system, which, with competent use, can supposedly fundamentally change the course of the battle. Paybeki is a kind of superpowers that are charged during the battle and provide a significant advantage: give an additional finisher, allow you to easily get out of retention or even deliver a “dirty” blow. In fact, almost all of them are useless and only slightly change the balance of power. </p>
<p>The WWE 2K19 combat system does not deserve such a name, it is only a set of primitive mini-games. Basis &#8211; Burning one button in the blind hope that the enemy does not counterattack, or vice versa &#8211; jamming of the parrying. No combo, feints, technology, blocks &#8211; in fact, how only the defender affects the battle, his reaction and luck. Annoying these constant flues and the fact that you do not even understand win or not. Everything pours into tedious protractedness, when you try to hold the enemy from time to time, and he breaks out and breaks out. </p>
<p>And of course, once again the game brings her resolve inheritance. Battles are positioned as real and adversarial. But their prototypes are not like that, they do not receive real injuries and injuries (if everything goes according to plan). Therefore, it is not surprising that the actors so briskly and energetically intercept the initiative and win at the last moment. And if the fights in the game are real, with the same blood on, then how to explain such an enviable mobility of a person who has just been beaten in a mercilessly for half an hour? </p>
<p>As mentioned a little higher, the plot is only one of the elements of the game. They are so scattered through various menus that I am almost sure, even after two weeks of the game, I never tried them all. So let&#8217;s dwell on the main. </p>
<p>First, quick battles of all kinds of types. Starting with a simple one-on-one, including handicaps one-on-two/three, command two/three-three-two/three, TLC and ending with royal battles with thirty participants. You can play both according to standard rules and set them up for yourself by adjusting everything: the appearance, number of health, finishers, moments, honesty of battle, the ability to interrupt it, etc.D. In order not to wave with settings every time, you just need to save the preset. Standard feature, there is nothing to comment here. There is only one, in my opinion, the most spectacular form of ideas-mixed teams (boy-girl), and this despite the fact that in earlier resling games they were. </p>
<p>Secondly, towers. The general concept is plagiarized in real fighting winging: you choose a hero and fight against the series of opponents. Somewhere they allow you to choose any room, and in other places only specific. The main thing is modifiers that make at least some variety. There are quite trivial, like a ban on running or victory only through pain. Others are slightly more inventive: translation into eight -bit graphics or acceleration. </p>
<p><i>The idea is interesting, but after half a minute from the rowan of squeaks, eyes begin to hurt</i> </p>
<p>Thirdly, the Universe. The most strange regime where you can not even fight. You try on the role of the owner of WWE. And this means that you can play with a nerd, events, championships and other entertainments. It is possible to determine who with whom will be at enmity, adjust the characters, create new groups, or make batchs of PPV levels daily. Interest is only for devoted fans, but even in this case, without plots, the action looks just like a set of matches with rare brawls in locker rooms and breaking into other people&#8217;s battles. </p>
<p>Fourth, showcase. This regime is dedicated to Daniel Brian. Why exactly he, no one knows. Perhaps due to the fact that he just a few months ago he returned to the ring after a two-year break. During his history, we will participate in his most iconic matches. The peculiarity is that it will be necessary not only to win, but to perform specific actions, almost firmly reproducing real battles. The storyteller himself will be guilty of the celebration. </p>
<p>Why are we playing games? For the sake of new experience, impressions and Chelenge. But first of all for the sake of entertainment. Talented game designers are able to create them from the most incredible things, starting with secret espionage operations to the construction of cities. What happens if the basis is not something interesting and exciting, but a whole genre whose essence is exclusively in pretense and refusal to recognize their fake? Something completely unintelligible. </p>
<p>The disadvantages of the game are obvious, as well as the fact that no advantages could do without advantages. We have already talked about some and, probably, we will be in the opinion that they are insignificant. The last argument Pro can be the fan service. It was for his sake that she was shook. All so that resing fans can join their idols and pay money for it. The most sad thing is that the publishers manage to spend this trick from year to year, only slightly changing Roster and polishing animations. Honestly, it is almost impossible to notice the difference between 2k19 and 2k18 with the naked eye. </p>
<p>There is no need to talk about any moral guidelines at all. The fact is that the resing industry, which has at the root of its audience of teenage boys and close to them in spirit, attracts them with two main methods: violence and sex. About the first and so clear, but in order to realize the truth of the second, it is enough to see any woman woman-they all look and behave like exotic dancers. Although, in fairness, it is also not easy for men to distinguish from strip. </p>
<p>This game will not give anything. Fans already have any other WWE 2K, which is no different. There is nothing else to do to everyone else here, a two-legged battleship built on the “hit-Kontrudar” scheme can and suits the action from a third person, where crowds of various enemies, but even there it is deeper, and certainly it does not fit the playing. And WWE 2K19 will remain passing entertainment. </p>
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		<title>No gameplay recording on PS4</title>
		<link>http://www.aobakids.jp/wp/2025/05/03/no-gameplay-recording-on-ps4/</link>
		<comments>http://www.aobakids.jp/wp/2025/05/03/no-gameplay-recording-on-ps4/#comments</comments>
		<pubDate>Fri, 02 May 2025 17:28:51 +0000</pubDate>
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				<category><![CDATA[blog-658]]></category>

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		<description><![CDATA[Due to the news that not everyone will have the opportu &#8230; <a href="http://www.aobakids.jp/wp/2025/05/03/no-gameplay-recording-on-ps4/" class="more-link">続きを読む <span class="screen-reader-text">No gameplay recording on PS4</span></a>]]></description>
				<content:encoded><![CDATA[<p>Due to the news that not everyone will have the opportunity to record five minutes of gameplay on the Xbox One, the PlayStation fans on Twitter rushed to throw questions about the similar function of the president of the company <b>Sony Worldwide Studios</b> <u>Suhaya Yesid</u> (Shuhei youshida).</p>
<p>Mr <u>Esida</u> He reassured everyone, saying that PS4 users would have to pay exclusively for multiplayer and other pleasant subscription bonuses, but not for recording 15-minute videos that can later be published on the network.</p>
<p>August 8, 2013 PlayStation Chart &#8211; The best -selling games in July</p>
<p>On August 8, 2013, the date of the final beta testing Final Fantasy 14: a Realm Reborn</p>
<h2>The best comments</h2>
<p>A week later, Microsoft, <a href="https://casinorise.co.uk/games/" rel="nofollow">https://casinorise.co.uk/games/</a> having reacted to the indignation of gamers, will revise his policy about recording video, and make this function free. Info 100%</p>
<p>And Sony well done, for each “weight” Microsoft finds a counterweight, it was just the same with a kinecta, games that can be exchanged, constant connection to the Internet, etc.p.</p>
<p>Well, to be honest, all these counterweights are sewn with white threads, I want to say that everything would be clear if both companies voiced their functionality at the same time.And so this is just just &#8230; casting micromykh to live bait))</p>
<p>In my opinion, Micro is not very trying to surprise his fans, as if they are sure that they will not buy any prefix except X-Box.</p>
<p>It is necessary to put a comma before the appeal, otherwise in the meaning you succeeded: it is a friendly evil bitch ..</p>
<p>but you fuck you more? Siblings to saw? 15 minutes are needed for another clearly. So that there is simply a frenzied moment and you quickly on Twitter, so that the friends neighing and everything.</p>
<p>I feel in a week, T -shirts make a shocking statement that a gamies&#8217; record on their ̶t̶v̶ hbokse will be free and they dismiss the old director of the gate</p>
<p>Yes, I don&#8217;t care. I was not going to buy this trash. Just in view of the fact that the shirts became a mirror reflection of Son, their most price position is amazing.</p>
<p>But you need an advertisement for your advertising. Why, for example, they advertise cinema?? Trailers there are all kinds of interviews with actors. To attract the buyer, here the same thing, these peppers are playing out who will bite a little more.While it is falling that Sonya is, but because of that, just that the crippled wanted to leave on the first hbox))</p>
<p>The other day, small -laws said that they were 100% sure of their pricing policy and there are no plans to reduce the price</p>
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