Can you read and watch reviews? Stupid question. What can be difficult in this? Any person who is able to perceive language information visually or audually can read and watch reviews. That is, just open the text / turn on the video, get to the end, see the assessment and draw a conclusion. It costs “amazing” – at the first opportunity you need to buy a game, a “passage” – immediately forget about it. If the verdict does not converge with your sensations, then the reviewer is mistaken, intentionally or accidentally misleads the audience. This is followed by disputes, unsubscribes and other methods of Internet argumentation.
Important!
If you are here for the sake of WWE 2K19, then skip the sofa analytics and leaf through the picture with the text with the text “WWE 2K19 – amazing representation” or “WWE 2K19 – passing entertainment”.
Subjectivity is not needed?
From the name of the topic, it is clear that the above does not express the author of the author of the author of understanding reviews. Reviews are almost always at the junction of objective information and subjective assessment. Unlike, say, from scientific articles where (or at least it should) reigns only objective truth. There will be ten millimeters in the centimeter, regardless of what the calculating thinks. Even if the concept of a metric system has long been blessed and cannot imagine anything new.
This means that in addition to the facts about the game, each review contains a fair amount of the author’s opinion. This is all possible inconsistencies, conflicts and mutual accusations. Assessment of a creative product is a concentration of subjective perception of a particular person, how much he liked it or not. And the biggest mistake of the user is to assume that the conclusions of reviews should or may be objective. Because it is impossible to isolate any formula for something. This is purely personal.
Exaggerating and simplifying, you can compare the review of the game with a color review.
Today in the transmission of Tsvezor we deal with red. The decision to start with him was not easy, but quite logical. No matter how, he is still one of the main ones and is included in the so-called “Big Three RGB” and “Great Rainbow Seed”. This color corresponds to the minimum frequencies of electromagnetic radiation perceived by the human eye. The range of red colors in the spectrum is often determined by the wavelengths of 630–760 nanometers.
The colors of long -wave radiation, according to tradition, are the most warm and cozy. And red is the embodiment of all this part of this part of the spectrum. The color of passion, love and anger embodies the fire of our souls and everything that makes us people. He definitely deserves a place at the head of any top.
The final rating is 9.8 out of 10. And only because our editors do not believe in the existence of ideal colors. But Red definitely got to this mark the closest.
The author is too subjective and shows an unhealthy attraction to red? Yes, definitely. Dyes manufacturers brought him suitcases for such an assessment? It is likely. But whether the review became worse from this? We received the necessary information about the product, and the fact that someone like this shade in the dry residue does not affect anything.
The Big Bang Theory 4×10
A reasonable argument of the incorrect comparison of video games and colors will be that the former is much more complicated. Ideally, these are large interactive multimedia works that entire teams of the authors work on, and the second simply exists. However, it will also be fair to recall that despite all its layering, the games do not have a single parameter that could be evaluated objectively. And at this moment you need to take a pause.
"Objective" according to the "Explanatory Dictionary of the Russian Language with.AND. Ozhegova "has two values. The first is “an object that exists outside us”, the second is “unbiased, impartial”. In this article, I use this word exclusively in the first. Because the second, implying in the broad sense, the lack of inclinations, preferences, and in a narrow obviously false decision, in my personal opinion is not suitable for research purposes. So, in a broad sense, objectivity to creativity is impossible due to the fact that its products are primarily aimed at emotional returns and are obliged to cause tendencies and preferences (favorite style of painting or genre of cinema). The bias in a narrower sense is not considered at all, since it is not normal practice, and the “review” obtained with its help cannot be considered such, since it pursues other goals.
In contrast – "subjective" means "inherent only to a given person". Objective elements, characteristics, etc.p. exist regardless of anyone’s perception. The grass is green, since it is full of chlorophyll, it does not affect that a person who looks at it does not distinguish colors or does not know about such a substance. On the other hand, the fact that it smells pleasantly is true only for specific people who like such a smell.
They figured out terminology, although it is not indisputable.
Video games certainly have characteristics that exist on their own: the presence of certain mechanics, the number of lines of dialogs, the area of levels, etc.p. But none of them in itself or in aggregate determines the quality of the final product. A million words will not make the script fascinating, a modern engine and a ton of landfills will not give beauty. (And the video card with 4 GB of memory is objectively better than an analogue with 128 MB, probably. I am not even suitable for the Iron Author contest).
All key elements of the game: gameplay, plot, left -handed, graphic performance, sound design are perceived exclusively subjectively. Their quality assessment is impossible without consumer. Accordingly, the final assessment also cannot be objective, since it expresses the personal attitude of the observer. That is why disputes about it, as its very presence, do not have any logical prerequisites. And they make the meaning of the same amount as in the discussion of your favorite color. Conclusions about the game can be very different and at the same time equally true, because they are made by different people. That is why I can be at the same time “a stately, pretty young man” according to my grandmother, and “with you?! Yes never in life "according to nine out of ten respondents from the nearest bar. The tenth did not answer and still laughed when the ambulance took her, but I was full of optimism.
Assessments are not needed?
It is quite obvious that the conclusions of the reviews concluded in the assessment are extremely subjective and cannot be others. Why do they exist? Why are all these scales and ratings? Dividing the quality of works into tenths and even hundredths?
The only thing that comes to mind is simplicity. It is much easier to look at two digits at the end of the review than to read 10 thousand signs of the text. Why analyze the above arguments and illustrations if the reviewer has already done this for you? Today, in general, everything comes down to simplification and reduction, people are in a hurry somewhere and just demand to tell them whether to buy or not.
Therefore, some authors of articles are forced to set assessments, because otherwise they will lose the audience. Others do it on the bent, looking at the rest. Still others sacredly believe that assessments make sense.
Why not limit yourself to elementary "liked / did not like"? Because it’s not solid. Scales, graphs and ratings borrowed from technical disciplines where they make sense, create the appearance of the scientific approach. The phrase “Graphics deserves 8.5 and even 8.8 points, but the plot barely reaches 6.2” looks more presentable than “The graphics are beautiful, but the plot is mediocre”. The numbers give the effect of professionalism (the dude sat and calculated how beautiful the game is, and not just said it), have an aura of impartiality (one is one, it is not good and not bad, it is one). They are clear, unambiguous and easier in understanding than words (three – more than two, less than four. Satisfactory – “This means that the teacher enjoyed my answers” ©)
Superstore 2×21
The reasonable argument of Contra will be that the system “liked / did not like” is dichotomic and does not convey the whole spectrum of impressions. Two items can be liked, but one more than the other, and what to do next? It will be much more convenient to place them on the scale so that the degree of acceptance of each of them is visual. Not really. After all, a ten -point scale is only five times higher than a two -point and has the same restrictions that simply appear a little later. For example, there is a game “The Second of them”, which simply blew up the brain, “Goty Got everyone”. She precisely deserves the "ten". A couple of years pass, and on the shelves already “unsolved 4”, which, in addition to the head, also explodes the spinal cord. But what to do with an assessment? They both bogged down in one position, even one of them is better.
Thus, in its root, how much of its own-angle-point rating that evaluates any, or even all, aspects of the game, comes down to a banal “Like / Do not like”. Does this mean that estimates are not needed and there is no need to summarize under the review? Oddly enough, no, does not mean. Bring the idea of a review to logical conclusion and express your opinion always good. But to pretend that there are more simple preferences behind this, and even more so to use them as a basis for a dispute, one should not.
Reviews are not needed?
So, we found out that the assessments are subjective by nature. Then it turns out that the reviews are generally subjective, and their authors do not bear any responsibility, because they can cover something with their opinion. It follows that all reviews are equally good and at the same time completely useless. No, in this conclusion there will be a logical error of the abstract of theses, since the review is not identical to its assessment. She is only part of it.
The review is dualistic: objective in terms of actual data, subjective when evaluating them. In other words, it consists of arguments and conclusions. The former are laid by the game and exist regardless of who holds the controller. The second are born in the head of the reviewer. Trying to get rid of one of the components, we get an illustration on the topic of the same two chairs.
The first, with accurate objectivity, will be devoid of almost all conclusions and assessments, emotional coloring and most of the analysis due to the fact that it has no ultimate goal. A sort of encyclopedic article with a dry listing of attributes. On the other hand, the review devoid of this is turning into a simple set of non -supported impressions.
Now the question asked at the beginning of the article becomes relevant: “Do you know how to read and watch reviews?»Are you able to separate the grains from the chases? It is necessary to clearly imagine why you need a review. If you buy or not for a pointer, then it may be too early for you to make serious transactions. If for informing before an independent decision, then remember the moments that we just discussed.
Community 1×01
Separate and analyze the actual data: setting, design, the presence of certain features, etc.p. Then evaluate what impression they made on the observer. It’s good if you know this person and his preferences, and your tastes converge a lot. Then with a greater degree of probability and the reaction to the game will be similar. However, not everyone is so lucky. And if objective information is simply realized from any fairly complete and honest source, then finding out in advance an emotional return from the words of a stranger is much more complicated. Two most important elements of the review come to the rescue: the author’s causal relationship and skill in working with it.
We will be frank, there is nothing outstanding in telling the plot tie, list the amount of weapons or describe the level. As well as answer the question, whether they liked. Difficulties begin when translating the first to the second, that is, when the answer to the question “Why was it such a conclusion under existing circumstances were made?"Anyone who limits himself as a simple" because "risks falling into the disgrace of the audience both because of his laziness and due to the incomprehensibility of conclusions. And on the contrary, an article with a detailed and logically harmonious narrative is much more attractive. The reader fully traces the thought from beginning to end, and depending on whether he agrees with it or not, maybe on the basis of the review to predict with a certain degree of assumption whether he will like the game.
Thus, even if you do not agree with the conclusions of the review, this does not automatically detract its value. On the contrary, the fact that you found in it enough data for a reasoned controversy regarding the game speaks of its quality. Thanks to him, you were able to make your own conclusions, even despite the fact that they diverge those that were in the review. But if the results are in no way connected with the rest of the text and the author’s final position was without evidence, then it may make sense to look for another source of information.
In order not to be unfounded as to the fact that almost any game can be quite reasonably awarded a variety of estimates and that they will not affect the final information value, I prepared two exactly the same small reviews WWE 2K19.
On Stopgame.ru, apparently, do not really like resping. Otherwise than explaining the absence of WWE 2K19 in the general game base. And this, it is worth admitting, is very vain. Indeed, for interactive entertainment, this genre is suitable as possible. Because when transferring into the world of pixels, he gets rid of his main, and in fact, the only minus – staging. Thus, the incredible entertainment, which is far from any other types of battles, acquires so lacking its adversarial.
According to a good https://rise-casino.uk/bonus/ tradition, WWE 2K19 has a Mycareer mode, replacing a traditional plot for sports simulators. In general, it is built according to the classical scheme "from a beginner to legends". Only unlike the predecessors, where the career started immediately from the professional scene, you will have to start with independent promotions in school gyms and on parking lots.
First of all, it will be necessary to create a character, starting with the choice of one of the six grades, on which the list of techniques and the general behavior in the ring will depend. This is the only parameter that cannot be changed in the future. Next, select the appearance from prepared forms and name. The most funny is of course clothes, crown strokes and output style. There is no particular variety at the start, but a little later for the in -game currency or lutboxes it will be possible to buy things and movements for every taste. The most interesting elements, of course, already belong to someone, but something original is created from their mix. For example, I passed almost the entire game for Jason Vorchisa from Friday 13th (amazing feelings). And the Internet is already full of videos about how avengers are fighting in royal battle against X-IC people. Unfortunately, at the moment in this mode you can play only male characters. Probably, the Div career prevented the cost and difficulty of writing a separate scenario.
Interestingly, initially a career seems to be a quite ordinary athlete history, the same as in all other simulators. But the nature of resing leaves its mark. Over time, you begin to understand that you are either in a carefully stripped show, and each of your steps are shown on TV. Either the game takes place in the universe, where the incredible WWE rules act in real life and all the fights and ramps are “entrusted”.
The fact that no one is discussing scenarios and setting up battles is quite understandable – this is the main rule that is aimed at maintaining res of magic. The character’s behavior in a mask who attacks the hero and destroys his career is also acceptable – some fans are capable of. However, further adventures, including battles with hypnotized best friend, travels to parallel worlds to disclose the “internal demon” (and it doesn’t matter whether it was a reality), a frank attempt to kill from the Vice President WWE and many others make it clear that “we are no longer in Kansas”.
After passing the storyline, you can beat without restrictions in the sides of the matches
Such a smooth transition from the ordinary events of our reality to the amazing WWE drama is the best that could be invented, given the specifics of this entertainment. If you reduce the intensity of passions and the rates of confrontations, or, God forbid, to recognize their artificiality, then one of the main components of this show will disappear. The landing and realism of entry connects the story with a real life, which Resling has always been striving for.
The plot itself is built around the novice Resaler, who is unexpectedly invited to perform at NXT (training camp and junior brand WWE). However, after the first battle in the Great Arena, he flies out with a bang from there, having made the enemy in the person of Tripp Eych (Vice President WWE). After some time, spent on an indie scene, the hero, of course, returns to the world of professional resing and begins his way to its top.
Over the course of history, we will try in our own skin almost all events traditional for resling: the creation and destruction of groups, unexpected betrayals, brawls in locker rooms, breaking into other people’s battles, etc.D. Unless they brought love lines. In addition, dialogs will help to feel like a superstar in which you can play the role of Face (positive character) or chila (negative). Although there were no special consequences and was not, it is still nice that you can determine your character.
Of course, during the plot we will participate in almost all types of competitions: simple, command, in a cage, royal battles and others. Unless I personally not notice Money in the Bank, although it may have been lost among the sid-matches. Yes, in addition to the main battles, you can take part in the side ones in order to earn additional experience, beyond which the characteristics are improved in breaks and new techniques are acquired. Since the script is Triple Eich, who is trying by all means trying to interfere with our advancement, the number of honest confrontations confidently strives for zero. I remembered most of all how I had to fight several times in a row without replenishing health and endurance, and, of course, the fights are alone against three.
Summing up, the Mycareer mode does everything that is required of him and even more. In addition to getting acquainted with the game and mechanics, he allows you to feel like a real superstar of professional resling and plunge into the very abyss of WWE.
No matter how fascinating and authentic the plot is, this game is still about gameplay. This is evidenced by not always voiced dialogs, obvious savings on the schedule and, possibly, not claiming an Oscar script for an Oscar. And this is right, because a career is just one of many modes, the vast majority of players come for the sake of battles, it would not be logical to spend all their strength on history.
What is nice, WWE 2K19, unlike almost the entire modern Gamdev, does not consider players for the mentally retarded and does not force me to go through dreary and protracted learning. You are immediately thrown into the thick of events, implying that you are already familiar with the series and management, or guessed to see the appointment of buttons in the menu. But do not think that newcomers do not like here, when a new situation occurs: a painful reception or team blow, the corresponding hint will come up.
In its structure, the new resling remained faithful to the series – this is a three -dimensional, realistic, arcade game game mainly one on one. What does it mean?
– Three -dimensional. Unlike a MK series, where you can move only “on rails” (forward, backward, jump), here the whole area of the ring is at our disposal and not only.
– Realistic. Yes, it was previously said that the action of the game is unlikely to take place in our universe, because here all the fights are real and adversarial. But in any case, the fighters-ordinary people who obey the very familiar laws of physics, cannot write thirty-fold combo-bindings in the air and do not have superpowers.
– Arcade. Though the simulator, it is very friendly. Complex management exactly so that it was fun to play in the company.
-Mostly one-on-one. In the game, of course, there are “dishonest” modes like “one against two/three”, but the fight is still a tete-a-tete, and the fighters can only change places. Although they often violate this rule, breaking into the ring behind the referee. And even the royal battles, where everyone fights for himself, mainly is somewhat fighting steam.
Fights in WWE 2K19 embody all the best that can be expected from arcade fighting – they are simple, exciting and spectacular. There are no complex ligaments of techniques and combo, determining which heel will hit your blavant. It all depends primarily on the position and environment: if you take a seizure look in the face of the opponent, it will be one trick, and completely different if you attack the back, or if it hangs on the ropes, or will squeeze in the corner, etc.D. But this is not all, multiply what you see several times, because the blows also depend on the duration of pressing and trigors. Thus, two standard movements: hit and capture, you can use dozens of different ways. But the enemy can still be thrown and use weapons.
In addition to the above methods of physical annihilation of the enemy, the game system returned to the game. With the successful implementation of techniques and counterattacks, the Momentum scale is filled, which allows you to perform the finisher – a particularly powerful attack, which also depends on the conditions of application. Here you can also mention the possibility of a signature strike and a cumber, which allows you to instantly get to your feet.
You can beat the enemy, of course, with branded chairs, but much more fun with his own champion belt
The most amazing part of the game is the parry. Any blow can not only be reflected, but also directed against the attacker. In fact, this is the main way to intercept the initiative. The only thing is not so easy to perform it – the timings to press the desired button are very harsh. Plus everything, this function is not endless. You can successfully fight off on average four times in a row. And if you exhaust everything, you will be defenseless for a while, until the counter -labor scale recovers.
Another feature of resing is the conditional "immortality". That is, when you reduce the health supply to zero, the match does not end, even if its condition is a knockout. As a rule, victory is awarded for holding the enemy on the shoulder blades or if it surrenders after pain. To do this, the Halfbar actually needs, the less health is, the less stamina is, it is more difficult for him to get up and it is easier to hold it. In addition, he has an indicator of the degree of damage to a particular part of the body, the success of the pain depends on him.
It is a lot of things for a simple arcade, yes? Because this "Arkadka" is not so simple. For the variety of gameplay, many elements (pain, throwing off the ring, removal of a suitcase, etc.) made in the form of a mini-game calculated, like everything else, to your reaction. Although jamming is also present, but this is more exception.
The main innovation was the PayBack system, which, with competent use, can fundamentally change the course of the battle. Paybeki is a kind of superpowers that charge over time and provide a significant advantage: give an additional finisher, allow you to easily get out of retention or even deliver a “dirty” blow. And this is only a small part of the possibilities of the novelty.
The only negative that can be found in the WWE 2K19 combat system was unexpectedly formed from its main feature – flukes and the opportunity to win no matter what. Even if you dominate the entire match, the enemy can still break out of captures and deductions. However, on the other hand, it is kept in tension to the very end, even due to a small tightness. Hapers, perhaps, will once again remind you of the storage and the fact that, despite the entertainment, the blows are not felt, and the fighters are playing with a breath and rise, because with a successful counterattack, they immediately begin to run along the ring with easily and equanimity. Well, fair, but … such a policy gives authenticity to what is happening, firstly, and allows you not to slow down, and secondly, and all dissatisfied can easily include blood in the menu.
The rest of the fighting turned out to be simple in development, spectacular and in a good way of adversarial.
As mentioned a little higher, the plot is only one of the elements of the game, most fun occurs in other modes. At the same time, there are so many of them that I am almost sure, even after two weeks of the game, I never tried them all. So let’s dwell on the main.
First, quick battles of all kinds of types. Starting with a simple one-on-one, including handicaps one-on-two/three, command two/three-three-two/three, TLC and ending with royal battles with thirty participants. You can play both according to standard rules and set them up for yourself by adjusting everything: the appearance, number of health, finishers, moments, honesty of battle, the ability to interrupt it, etc.D. In order not to wave with settings every time, you just need to save the preset. The only thing that is missing is mixed commands like a “girl-girl”, but these are already trifles.
Secondly, towers. The general concept is known to everyone who played fighting valves – you just need to defeat the specified opponents. The devil, as always, lies in details. Somewhere they allow you to choose any room, and in other places only specific. The main thing is modifiers, thanks to which the battles are transformed beyond recognition. There are quite trivial, like a ban on running or victory only through pain. Although they even made me sweat, because my favorite welcome is hit from the run, and I spend the pains badly. Other features change the game experience in the root, take at least a translation into an eight -bit graphics or acceleration. So if standard modes can get bored with you, then here you definitely don’t get bored.
John Sina vs. Daniel Brian. February 8, 2003
Thirdly, the universe. Real Paradise for Resling fans. In this mode, your personal battles are fading into the background, because from a simple fighter you turn into the owner of all the promotion of WWE. And this means that in our hands literally all the power over the roster, events, championships and other entertainment. It is possible to determine who with whom will be at enmity, adjust the characters, create new groups, or make batchs of PPV levels daily.
In-main, showcase. This is not even a regime, but a whole documentary dedicated to the legendary Daniel Brian, a three -time WWE champion and the owner of many other titles. Just a few months ago, he returned to the ring after a two-year break due to an injury. During his history, we will participate in his most iconic matches. The peculiarity is that it will be necessary not only to win, but to perform specific actions, almost firmly reproducing real battles. The storyteller himself will be guilty.
Why are we playing games? For the sake of new experience, impressions and Chelenge. But first of all for the sake of entertainment. Talented game designers are able to create them from the most incredible things, starting with secret espionage operations to the construction of cities. What happens if the basis is not something trivial, but a whole genre whose essence is exclusively in entertainment? Something completely indescribable in their splendor.
The advantages of the game are obvious, as well as the fact that without minuses could not do. We have already talked about some and, probably, we will be in the opinion that they are insignificant. The last argument of Contra can serve as the annual output of projects of the series. However, these are more likely the costs of a sports simulator than a direct drawback. In addition, the quality of graphics and animations is constantly growing, Roster is updated, new plots are created, unusual chips appear.
Only the so -called fighters for social justice can find fault with the game. The fact is that the resolly industry does not give up under their pressure, and the objectification of women is in full swing in the game. They are completely slender and pretty, and the clothes on them are slightly less than on exotic dancers. However, the paradox is that WWE is great for girls. Firstly, because all female characters are strong, independent and quite capable of unlocking someone, regardless of gender. And secondly, men here are objectified no less, and most of them look like just finished a shift in a scholarship.
This game gives everything that a fan and a person who only wants to join the world of resing is needed. Stunning entertainment and authenticity, emotions in every battle, ease of development and tension to the last blow of the referee. WWE 2K19 – truly amazing performance!
Resling has always been an entertainment for an amateur. And years, this amateur, as a rule, is no more than ten, because an adult to perceive these grimaces is somehow embarrassed. What can we say about games based on. WWE 2K19 is such a little town project, with the only purpose of devastating fans wallets that it is not even in the StopGame database.ru. And thank God, because games already mean artificiality, and in our case we will receive it doubly.
As in any near -sports game of recent years in WWE 2K19 there is a MyCareer mode, replacing a traditional plot. In general, it is built according to the bored scheme "from a beginner to legend". Only unlike the predecessors, where the career began immediately from the professional scene, here the developers finally thought of showing the start from independent promotions.
First of all, it will be necessary to create a character, starting with the choice of one of the six grades, on which the list of techniques and the general behavior in the ring will depend. This is the only parameter that cannot be changed in the future. Next, select the appearance from prepared forms, yes, no sculptor or thin settings, just a dozen equally autistic mannequins. At the start, of course, it does not smell with diversity. Almost everything will have to be bought for the in -game currency or find in, drum fraction, Lutboxes. I know that it is quite expected, but it will still be firing every time, as in the first. However, this is not the saddest in customization, all at least slightly interesting movements and equipment are the property of real respery. That is, you will either be dull and non -original, or in "stolen" clothes and also non -original clothes.
The next nail into the coffin of the plot is driven by the absence of a female campaign. I could still understand if she were unclaimed. But since the Glow (Gorgeous Ladies of Wrestling), a lot of water has flowed, and now Div’s performances are attracted no less than male matches. And Roster also completely allows you to fill the script with characters. And if you take into account how few fighters were presented in the plot, then this is not a problem at all.
Confusing the plot of the plot. The scriptwriters seemed to be unable to decide what they want to show: the real story of the formation of the resing star, as befits a real sports simulator, which is trying to seem WWE 2K19, or a fairy tale based on motives. An attack on the protagonist of a fan in a mask can still be understood and even all these prompted verbal skirmishes. But when the Vice President WWE openly encroaches on the life of our blanch, and then, as if nothing had happened, he prescribes him fights, it becomes difficult to follow the narrative due to the fact that the hand closes the whole face. About Spanish shame at the time when the hypnosis of one of the fighters or a journey to another dimension for the awakening of the “internal demon” is discussed, I don’t want to remember.
And all the problems in the original nature of resing. Not only was his leadership only 1989 openly recognized his falsehood, so they are still trying to present themselves with something real. And this conflict is transmitted by the game, which is seriously possible because of this.
The creators did not provide for some to want to play for the class of giants
The plot itself is built around the novice Resaler, who is unexpectedly invited to perform at NXT (training camp and junior brand WWE). However, after the first battle in the Great Arena, he flies out with a bang from there, having made the enemy in the person of Tripp Eych (Vice President WWE). After some time, spent on an indie scene, the hero, of course, returns to the world of professional resing and begins his way to the top.
Over the course of history, we will try in our own skin almost all events traditional for resling: the creation and destruction of groups, betrayal, brawls in locker rooms, breaking into other people’s battles, etc.D. It is strange that the love lines were not brought, because in real WWE it is difficult to find someone who builds a relationship outside the organization. In addition, the dialogs should have helped to feel a superstar, but it did not work out. You can choose remarks in them, of course, but this does not affect anything at all. No matter how much we try to shit, we still remain Face, because we constantly have to overcome and confront triple Eich. I can be mistaken now, but in previous games the choice of words, it seems, had a meaning.
Of course, during the plot we will participate in almost all possible types of competitions: simple, command, in a cage, royal battles and others. Unless I personally not notice Money in the Bank, although it may have been lost among the sid-matches. Yes, in addition to the main battles, you can take part in the side ones in order to earn additional experience, beyond which the characteristics improve in breaks and additional techniques are acquired. However, I did not feel any special changes from pumping. Because of Triple, Eych, who is trying with all his might to interfere with our advancement, the number of honest confrontations confidently strives for zero. I remembered most of all how I had to fight several times in a row without replenishing health and endurance, and, of course, the fights are alone against three. Long and dreary, exactly what you want to get from simple arcade entertainment.
Summing up, the Mycareer mode does everything so that the developers refuse him in the next game. A weak generator of the characters, an amazing plot in its absurdity and the lack of the Div championship will allow only the most desperate fans to come to the end.
No matter how tedious and weak the plot is, this game is still about gameplay. Literally everything speaks of this. I would like to hope that the forces saved on scenarios and graphics went to create, if not revolutionary, then at least a sane combat system. Dreams-dreams.
However, one cannot but admit that the developers still tried to stand out, getting rid of one small element-training. Of course, I understand that teaching players to look around with a mouse in shooters is too much. But, given the fact that this game is essentially a separate suck, and its control scheme is never as common as FPS, such a solution looks very dubious. Thank God if you play from the gamepad, there are fewer buttons, and more and more intuitive. Fans of Klava Mysha can only sympathize. Yes, the layout can be viewed on the menu, but everything is described there in specific terms and does not explain everything that does a specific action. There are still tutorials, but they are incomplete and illogical, because they appear only when the action described by them has already been committed. In other words, either you are already familiar with everything, or you will be very painful.
In its structure, the new resling remained faithful to the series – this is a three -dimensional, pseudo -regional, arcade playing game mainly one on one. What does it mean?
– Three -dimensional. Unlike a MK series, where you can move only “on rails” (forward, backward, jump), here the whole area of the ring and a little environment at our disposal.
– Pseudorealistic. Yes, fighters are ordinary people who obey the very familiar laws of physics, cannot write out thirty-fold combo-bindings in the air and do not have superpowers. But it never occurred to anyone that there is something realistic in them.
– Arcade. This is not a simulator, even MK is much more simulative. There are no strategies, feints, etc.p. And for a blow, you just need to press one single button.
-Mostly one-on-one. In the game, of course, there are “dishonest” modes like “one against two/three” the fight is still a tete-a-tete, and the fighters can only change places. Although they often violate this rule, breaking into the ring behind the referee. Even the royal battles, where everyone fights for himself, mainly is a few fighting steam.
Fights in WWE 2K19 embody the worst that can be expected from arcade fighting – they are simple and completely independent of Skill. There are no ligaments of techniques and combo. It all depends only on the position and environment: if you take a seizure look at the opponent’s face, it will be one movement, and another if you attack the back, or if it hangs on the ropes, or will clamp in the corner, etc.D. The most difficult thing can be done is instead of a simple press on the button to squeeze it or a triger to get a slightly different blow. And this is the whole depth of the local battles, I do not think weapons, because it does not fundamentally change anything.
In addition to the above two buttons, the game system returned to the game. With the successful implementation of techniques and counterattacks, the Momentum scale is filled, which allows you to perform the finisher – a particularly powerful technique. Here you can also mention the possibility of performing a branded blow and a fluck, which allows you to instantly get to your feet. However, the system of use is exactly the same, only the whole battle can be beaten with two buttons, and in some specific one-three.
I don’t even want to look at such a picture, what can we say about the game
The most incomprehensible part of the game is parrot. Any blow can not only be reflected, but also directed against the attacker. In fact, this is the only way to intercept the initiative. Most of the tricks send a fighter to a knockdown, after which he simply rises catastrophically for a long time. It is clear, at this time it can be beaten as if. The only way to interrupt the execution over yourself is to press the desired button, only her timings are very strange and harsh. However, this function is not infinite. You can successfully fight off on average four times in a row. And if you exhaust everything, you will be defenseless for a while, until the counter -labor scale recovers.
Another source of irritation is the conditional "immortality". That is, when you reduce the health supply to zero, the match does not end, even if its condition is a knockout. As a rule, victory is awarded for holding the enemy on the shoulder blades or if it surrenders after pain. To do this, the Halfbar actually needs, the less health is, the less stamina is, it is more difficult for him to get up and it is easier to hold it. In addition, he has an indicator of the degree of damage to a particular part of the body, the success of the pain depends on him. In practice, this means that you can beat your opponent as much as you like, after a while it will already be unimportant. And the victory will depend only on how much the opponent is successful in the mini-game to exit the pain or retention. Here, in general, almost everything comes down to some mini-game, turning a full-psex into a set of browser. Bots can be broken down in any condition. What incredibly draws in every battle.
The only innovation was the PayBack system, which, with competent use, can supposedly fundamentally change the course of the battle. Paybeki is a kind of superpowers that are charged during the battle and provide a significant advantage: give an additional finisher, allow you to easily get out of retention or even deliver a “dirty” blow. In fact, almost all of them are useless and only slightly change the balance of power.
The WWE 2K19 combat system does not deserve such a name, it is only a set of primitive mini-games. Basis – Burning one button in the blind hope that the enemy does not counterattack, or vice versa – jamming of the parrying. No combo, feints, technology, blocks – in fact, how only the defender affects the battle, his reaction and luck. Annoying these constant flues and the fact that you do not even understand win or not. Everything pours into tedious protractedness, when you try to hold the enemy from time to time, and he breaks out and breaks out.
And of course, once again the game brings her resolve inheritance. Battles are positioned as real and adversarial. But their prototypes are not like that, they do not receive real injuries and injuries (if everything goes according to plan). Therefore, it is not surprising that the actors so briskly and energetically intercept the initiative and win at the last moment. And if the fights in the game are real, with the same blood on, then how to explain such an enviable mobility of a person who has just been beaten in a mercilessly for half an hour?
As mentioned a little higher, the plot is only one of the elements of the game. They are so scattered through various menus that I am almost sure, even after two weeks of the game, I never tried them all. So let’s dwell on the main.
First, quick battles of all kinds of types. Starting with a simple one-on-one, including handicaps one-on-two/three, command two/three-three-two/three, TLC and ending with royal battles with thirty participants. You can play both according to standard rules and set them up for yourself by adjusting everything: the appearance, number of health, finishers, moments, honesty of battle, the ability to interrupt it, etc.D. In order not to wave with settings every time, you just need to save the preset. Standard feature, there is nothing to comment here. There is only one, in my opinion, the most spectacular form of ideas-mixed teams (boy-girl), and this despite the fact that in earlier resling games they were.
Secondly, towers. The general concept is plagiarized in real fighting winging: you choose a hero and fight against the series of opponents. Somewhere they allow you to choose any room, and in other places only specific. The main thing is modifiers that make at least some variety. There are quite trivial, like a ban on running or victory only through pain. Others are slightly more inventive: translation into eight -bit graphics or acceleration.
The idea is interesting, but after half a minute from the rowan of squeaks, eyes begin to hurt
Thirdly, the Universe. The most strange regime where you can not even fight. You try on the role of the owner of WWE. And this means that you can play with a nerd, events, championships and other entertainments. It is possible to determine who with whom will be at enmity, adjust the characters, create new groups, or make batchs of PPV levels daily. Interest is only for devoted fans, but even in this case, without plots, the action looks just like a set of matches with rare brawls in locker rooms and breaking into other people’s battles.
Fourth, showcase. This regime is dedicated to Daniel Brian. Why exactly he, no one knows. Perhaps due to the fact that he just a few months ago he returned to the ring after a two-year break. During his history, we will participate in his most iconic matches. The peculiarity is that it will be necessary not only to win, but to perform specific actions, almost firmly reproducing real battles. The storyteller himself will be guilty of the celebration.
Why are we playing games? For the sake of new experience, impressions and Chelenge. But first of all for the sake of entertainment. Talented game designers are able to create them from the most incredible things, starting with secret espionage operations to the construction of cities. What happens if the basis is not something interesting and exciting, but a whole genre whose essence is exclusively in pretense and refusal to recognize their fake? Something completely unintelligible.
The disadvantages of the game are obvious, as well as the fact that no advantages could do without advantages. We have already talked about some and, probably, we will be in the opinion that they are insignificant. The last argument Pro can be the fan service. It was for his sake that she was shook. All so that resing fans can join their idols and pay money for it. The most sad thing is that the publishers manage to spend this trick from year to year, only slightly changing Roster and polishing animations. Honestly, it is almost impossible to notice the difference between 2k19 and 2k18 with the naked eye.
There is no need to talk about any moral guidelines at all. The fact is that the resing industry, which has at the root of its audience of teenage boys and close to them in spirit, attracts them with two main methods: violence and sex. About the first and so clear, but in order to realize the truth of the second, it is enough to see any woman woman-they all look and behave like exotic dancers. Although, in fairness, it is also not easy for men to distinguish from strip.
This game will not give anything. Fans already have any other WWE 2K, which is no different. There is nothing else to do to everyone else here, a two-legged battleship built on the “hit-Kontrudar” scheme can and suits the action from a third person, where crowds of various enemies, but even there it is deeper, and certainly it does not fit the playing. And WWE 2K19 will remain passing entertainment.