Don’t touch me busy. How? I am making my game. (8 days from the last post)

Hello all SG Blogs, especially those who read this blog.

And so let’s start. For these 8 days that you have passed, I think, I did a lot. The type of project was re -written, I also wrote a couple of new scripts so that the first weapon appeared in the project and at the moment the only firearm is Ithaca Model 37 (USA). A model was made, animation, imported into the engine and configured.

Today I began to make the level from scratch and for the dimensions (I had to increase that the gameplay was at least 10 minutes) had to refuse rain. But there was a change of time of day in real time, which made it possible to set the first task for the player. Now the shader for the sky has already implemented this bell. Today / tomorrow I will ask the time at the level, that is, how much real time will be in one day.

I also thought as I am not a fan of the genre, I thought to ask you. That you (potential players) come up with how to scare the player or describe what scared you in some game of this genre. Leave your ideas and description in the comments it will be interesting to read what will be possible, I will implement in the project.

P.S I was asked, I did! The last post was 8 days ago, so you should not write that I am clogged with Fignei forum.

The best comments

always scares something that you can’t https://casinoswift.uk/login/ see, rustling behind the walls, or when the room is clean, and when you go back everything in blood and shit. Or even cooler – make a kat scene (if you do those) when, after passing through a clean room, the character turns to close the door and there someone sits, the door quickly locks up and from there only screams. Although only such garbage can scare me

I would have scared such a cat scene.The character enters the room, ordinary with furniture and other interior charms, combs it, suddenly plaster falls from the ceiling, but the ceiling is half rotten by half, the wooden overlays and holes are visible, and then the player hears steps to the top, and a lingering quiet groan, he fits right under the rotten part of the ceiling to try to discern something and and and and Here the ceiling collapses, the player barely manages to bounce to the sides so that it does not hurt the bits, the human body falls on the top with the wreckage and it falls so that it turns out to be the back to the player, in the appearance of a normal, slightly sloping shirt, jeans, shoes, the player comes closer to examine the body, turns it over, and shudders with horror, the whole face of the corpse of the corpse Durable to the meat of the bones, one eye is completely absent, the other scatters on the remaining nerve … The player translating his spirit begins to search, finds the wallet,There are a pair of bucks, a photograph of a wife and a small child, a credit card, a little thing, and the right to a car with a person’s personality, the player with a sigh puts a shed in a wallet and puts him back in his pocket with a corpse … He stands up and goes to the door, first the camera is unleashed in the left side of the screen, the shoulder of the corpse is visible, and the corpse slowly shuddered, emitting, publishing, publishing, publishing, publishing He began to rise in slow and lingering howl, anxious music began to play, the camera changes his position so that now the face of the GG was visible on the right side of the monitor screen, and in the left slowly rising corpse, GG slowly takes the shotgun in two hands, unheated, prepares for shooting, meanwhile the corpse has almost completely rose, his head is skewed to the side, his legs were just as seduced, and then sig it turns around to open the shooting, and at that moment the shotgun for some reason wedges,GG in bewilderment and the corpse sharply published a fire -free one, opening his mouth so Shyroko that I was people almost blooming on the remaining lokks of the skin on his face, then the corpse raised his right hand and quickly rushes to the GG, the GG itself is horrified by the current situation, sweat poured with a stream, his teeth squeezed, he torture a shotgun, does everything. The lake so that the weapon comes into combat readiness, but the corpse gets close enough, rushes at the GG, put the GG on the shoulder blades and tries to get to his neck, his face, tries to taste the human flesh, the gg rested on his neck to the shotgun to move him away from himself and not let him make his plan, but the corpse is surprisingly strong Trying to reach the GG with his hands, but then GG collects all the remnants of power and kicks the corpse with two legs threw something so, but the corpse quickly comes to his senses and crawls to the GG,The GG himself also crawls back and rests against the wall, again tries to fix the shotgun, the corpse is already a meter from the GG, he is already pulling his hands to him, but he hears the click of the mechanism in a shotgun, meaning that the shotgun is ready to shoot, aiming and spreads a fraction of an unsaturated creature into shreds … GGs lowering … GG … with a shotgun … Sighs with relief … Smiles, even laughs for a couple of seconds … He takes out a cigarette and lights up.
P.S yes, I scribbled, of course, the noble one, but there are just a lot of details, in fact, this whole scene lasts no more than 3 minutes, the details are certainly a wagon and everything is difficult to make them, but if everything would get very beautifully)

And I’m waiting for the game from this person

Spoilers do not work = (

But what if the hero tries to get out of a nightmare? Then a bunch of all kinds of creatures to cram, without explaining their appearance, it will be possible in the game.
He will get certain conditions – wake up, no – he will die in a dream!

On the way you meet an old woman who says they say you are cursed and offers to get rid of this.In the hope you agree and you are immersed in an astral there, instead of your house, the military base of the 70s in which terrible things happened in which you will have to figure it out

You are clear the stump is accused of everything and sent to a psychiatric hospital.Where do you spend a week.After that, the door of your camera opens, you go out the psychiatric hospital, then a voice on the radio “Run, run, do not turn around” you naturally run away. Leaving the psychiatric hospital, you come home.

There is rather a general advice:
Use an element of surprise. The player should not know the safety or not. Spauni enemies in already cleaned rooms (naturally smaller and with an explanation of type: there was a hole nearby). The player is accustomed to certain laws (by type: they won’t attack me until I get a weapon or I can’t defend myself yet), violate them and you will be happy :)

It scares me when you go along the corridor, suddenly the inscriptions “run and do not turn” appear on the site of subtitles, and at this time you are damaged. : 3

It would be cool for the horror, t.e. Day – everything is calm, twilight – rustles, shadows, night – God -elaborae -shaped -haired -in -libel -binding, so that the main task was to survive the night

The most important thing in Horror:
1) Music. She is the queen of the ball. If the whole game is the flow of some hellish Havi-metal, then playing is completely not scary to play. You need to choose something scrupulous, but not too depressing, t.To. The player is very quickly boring to such music. For certain points, it is worthwhile to divert certain music. If any hostile biomass breaks into the house, against the background, of course, the peppy, the terrible of the melody should play, but if the usual walk through the dark forest is heavy, atmospheric.
2) BU-MOMOMES. Although many guesses that they have exhausted themselves – this is not the case. A person is physiologically afraid of rapidly popping objects and sudden sounds. But you should not overdo it. If a maniac with an ax pops up from each corner-this is not a matter. From here we go to the next point:
3) expectation. I think everyone knows that the expectations of fear are much worse than the very moment. If you wait for the door to turn out to be a maniac, ready to cut you down as soon as you take the handle, much worse when the same maniac is already chasing you.
4) atmosphere and environment. It is clear that in some places a person feels uncomfortable. Like a dilapidated house or in a deep forest. But it is also worth giving a break. And also in this aspect, the power of the GG is important. If the player understands that GG is powerless and even one enemy kills him, he begins to be careful and becomes paranoid.
5) History. Look at the main horror games. Ordinary maniacs-with-top-huh-ruki-kirzachi-on-legs will not surprise anyone. And the number of legs also does not force a person’s heart to beat more often. Much worse, it seems to us that from which we do not expect anger and harm.

One of the most suitable examples of horror, made alone-The Lost Crown: A Ghost-Hunting Adventure. And indeed the whole series of games Dark Fall. The creator is just a master of his craft. After the game session, I turned gray for a couple of tones.


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