Non -grained system requirements of the new NEED For Speed

It’s nice to note that Electronic Arts And Ghost Games have not forgotten about fans Need for Speed, who prefer to drive not on consoles, but on computers. Moreover, specially for them, the developers screwed the non -fixed frequency of personnel, support for 4K resolution and a manual gearbox.

However, before rushing to the store to pre -be Need for Speed On PC, the authors still advise, just in case, to find out if your “iron” will pull the game.

Minimum system requirements (for https://primespielhalle-casino.co.uk/bonus/ playing at 720p and 30FPS with reduced settings):

● Operating system: 64-bit Windows 7 and later versions;
● processor: Intel Core i3-4130 and equivalent to it with 4 hardware flows;
● RAM: 6 GB;
● Video card: Nvidia GeForce GTX 750 Ti 2 GB, AMD Radeon HD 7850 2 GB and equivalent to them with support for DirectX 11 and 2 GB of video memory;
● Hard disk: 30 GB.

Recommended system requirements (for playing at 1080p and 60FPS with maximum settings):

● Operating system: 64-bit Windows 7 and later versions;
● processor: Intel Core i5-4690 and equivalent to it with 4 hardware flows;
● RAM: 8 GB;
● video card: NVIDIA GeForce GTX 970 4 GB, AMD Radeon R9 290 4 GB and equivalent to them with DirectX 11 and 4 GB of video memory;
● Hard disk: 30 GB.

And here is the promised list of rudders that will support Need for Speed, starting March 15 on PC:

● Logitech G27
● Logitech G29
● Logitech G920
● Thrustmaster TX
● Thrustmaster T150
● Thrustmaster T300
● Thrustmaster T500
● Fanatec CSR

No, Respawn Entertainment does not develop Titanfall 3

If after the announcement (and simultaneous exit) Apex Legends You continue to wait Titanfall 3, it is better to postpone your desires for later. One of the developers of the new royal battle said that a full -fledged third part of the series is not currently being developed.

During a press conference https://royale500casino.co.uk/games/ for Apex Legends journalist Eurogamer talked with the executive producer Respawn Entertainment Drew McCOM (Drew McCoy). Among other things, the developer announced the joyless news – the team is not engaged now Titanfall 3. Release Apex Legends He commented like this:

“In order not to try to convince a skeptical audience with the help of trailers and articles for several months, we seem to declare:“ Let the game speak for itself ”is the most powerful antidote from potential problems. We make a free game in which there will be Lutboxes after I bought us EA, And this is not Titanfall 3. This is an ideal recipe for a marketing plan that can go awry. So why do this – let’s just release the game and let the players play it ".

According to Kotaku editor Jason Schreyer (Jason Schreier), in the fall of 2017, when Electronic Arts acquired Respawn, He became aware that the company is really working on a continuation Titanfall. The approximate release date was even named – the developers were going to release the shooter at the end of 2018. Developers were in a hurry with the alleged release, since the Source engine, on which all parts of the series work, continued to obsolete. Schreyer suggests that Apex Legends – This is not a stop on the way to Trikvel, but what is left of him.

In addition, an employee PC Gamer asked McCoy About why in Apex Legends There are no titans. The developer said that the company initially worked on the prototypes of the game released today. In the first versions of the shooter, combat robots were present, and with them there was a run along the walls, double and even triple jumps. However, developers did not limit themselves to stiff requirements. Apparently, for this reason, fur in the end did not survive before the release of the Royal Battle.

Don’t touch me busy. How? I am making my game. (8 days from the last post)

Hello all SG Blogs, especially those who read this blog.

And so let’s start. For these 8 days that you have passed, I think, I did a lot. The type of project was re -written, I also wrote a couple of new scripts so that the first weapon appeared in the project and at the moment the only firearm is Ithaca Model 37 (USA). A model was made, animation, imported into the engine and configured.

Today I began to make the level from scratch and for the dimensions (I had to increase that the gameplay was at least 10 minutes) had to refuse rain. But there was a change of time of day in real time, which made it possible to set the first task for the player. Now the shader for the sky has already implemented this bell. Today / tomorrow I will ask the time at the level, that is, how much real time will be in one day.

I also thought as I am not a fan of the genre, I thought to ask you. That you (potential players) come up with how to scare the player or describe what scared you in some game of this genre. Leave your ideas and description in the comments it will be interesting to read what will be possible, I will implement in the project.

P.S I was asked, I did! The last post was 8 days ago, so you should not write that I am clogged with Fignei forum.

The best comments

always scares something that you can’t https://casinoswift.uk/login/ see, rustling behind the walls, or when the room is clean, and when you go back everything in blood and shit. Or even cooler – make a kat scene (if you do those) when, after passing through a clean room, the character turns to close the door and there someone sits, the door quickly locks up and from there only screams. Although only such garbage can scare me

I would have scared such a cat scene.The character enters the room, ordinary with furniture and other interior charms, combs it, suddenly plaster falls from the ceiling, but the ceiling is half rotten by half, the wooden overlays and holes are visible, and then the player hears steps to the top, and a lingering quiet groan, he fits right under the rotten part of the ceiling to try to discern something and and and and Here the ceiling collapses, the player barely manages to bounce to the sides so that it does not hurt the bits, the human body falls on the top with the wreckage and it falls so that it turns out to be the back to the player, in the appearance of a normal, slightly sloping shirt, jeans, shoes, the player comes closer to examine the body, turns it over, and shudders with horror, the whole face of the corpse of the corpse Durable to the meat of the bones, one eye is completely absent, the other scatters on the remaining nerve … The player translating his spirit begins to search, finds the wallet,There are a pair of bucks, a photograph of a wife and a small child, a credit card, a little thing, and the right to a car with a person’s personality, the player with a sigh puts a shed in a wallet and puts him back in his pocket with a corpse … He stands up and goes to the door, first the camera is unleashed in the left side of the screen, the shoulder of the corpse is visible, and the corpse slowly shuddered, emitting, publishing, publishing, publishing, publishing He began to rise in slow and lingering howl, anxious music began to play, the camera changes his position so that now the face of the GG was visible on the right side of the monitor screen, and in the left slowly rising corpse, GG slowly takes the shotgun in two hands, unheated, prepares for shooting, meanwhile the corpse has almost completely rose, his head is skewed to the side, his legs were just as seduced, and then sig it turns around to open the shooting, and at that moment the shotgun for some reason wedges,GG in bewilderment and the corpse sharply published a fire -free one, opening his mouth so Shyroko that I was people almost blooming on the remaining lokks of the skin on his face, then the corpse raised his right hand and quickly rushes to the GG, the GG itself is horrified by the current situation, sweat poured with a stream, his teeth squeezed, he torture a shotgun, does everything. The lake so that the weapon comes into combat readiness, but the corpse gets close enough, rushes at the GG, put the GG on the shoulder blades and tries to get to his neck, his face, tries to taste the human flesh, the gg rested on his neck to the shotgun to move him away from himself and not let him make his plan, but the corpse is surprisingly strong Trying to reach the GG with his hands, but then GG collects all the remnants of power and kicks the corpse with two legs threw something so, but the corpse quickly comes to his senses and crawls to the GG,The GG himself also crawls back and rests against the wall, again tries to fix the shotgun, the corpse is already a meter from the GG, he is already pulling his hands to him, but he hears the click of the mechanism in a shotgun, meaning that the shotgun is ready to shoot, aiming and spreads a fraction of an unsaturated creature into shreds … GGs lowering … GG … with a shotgun … Sighs with relief … Smiles, even laughs for a couple of seconds … He takes out a cigarette and lights up.
P.S yes, I scribbled, of course, the noble one, but there are just a lot of details, in fact, this whole scene lasts no more than 3 minutes, the details are certainly a wagon and everything is difficult to make them, but if everything would get very beautifully)

And I’m waiting for the game from this person

Spoilers do not work = (

But what if the hero tries to get out of a nightmare? Then a bunch of all kinds of creatures to cram, without explaining their appearance, it will be possible in the game.
He will get certain conditions – wake up, no – he will die in a dream!

On the way you meet an old woman who says they say you are cursed and offers to get rid of this.In the hope you agree and you are immersed in an astral there, instead of your house, the military base of the 70s in which terrible things happened in which you will have to figure it out

You are clear the stump is accused of everything and sent to a psychiatric hospital.Where do you spend a week.After that, the door of your camera opens, you go out the psychiatric hospital, then a voice on the radio “Run, run, do not turn around” you naturally run away. Leaving the psychiatric hospital, you come home.

There is rather a general advice:
Use an element of surprise. The player should not know the safety or not. Spauni enemies in already cleaned rooms (naturally smaller and with an explanation of type: there was a hole nearby). The player is accustomed to certain laws (by type: they won’t attack me until I get a weapon or I can’t defend myself yet), violate them and you will be happy :)

It scares me when you go along the corridor, suddenly the inscriptions “run and do not turn” appear on the site of subtitles, and at this time you are damaged. : 3

It would be cool for the horror, t.e. Day – everything is calm, twilight – rustles, shadows, night – God -elaborae -shaped -haired -in -libel -binding, so that the main task was to survive the night

The most important thing in Horror:
1) Music. She is the queen of the ball. If the whole game is the flow of some hellish Havi-metal, then playing is completely not scary to play. You need to choose something scrupulous, but not too depressing, t.To. The player is very quickly boring to such music. For certain points, it is worthwhile to divert certain music. If any hostile biomass breaks into the house, against the background, of course, the peppy, the terrible of the melody should play, but if the usual walk through the dark forest is heavy, atmospheric.
2) BU-MOMOMES. Although many guesses that they have exhausted themselves – this is not the case. A person is physiologically afraid of rapidly popping objects and sudden sounds. But you should not overdo it. If a maniac with an ax pops up from each corner-this is not a matter. From here we go to the next point:
3) expectation. I think everyone knows that the expectations of fear are much worse than the very moment. If you wait for the door to turn out to be a maniac, ready to cut you down as soon as you take the handle, much worse when the same maniac is already chasing you.
4) atmosphere and environment. It is clear that in some places a person feels uncomfortable. Like a dilapidated house or in a deep forest. But it is also worth giving a break. And also in this aspect, the power of the GG is important. If the player understands that GG is powerless and even one enemy kills him, he begins to be careful and becomes paranoid.
5) History. Look at the main horror games. Ordinary maniacs-with-top-huh-ruki-kirzachi-on-legs will not surprise anyone. And the number of legs also does not force a person’s heart to beat more often. Much worse, it seems to us that from which we do not expect anger and harm.

One of the most suitable examples of horror, made alone-The Lost Crown: A Ghost-Hunting Adventure. And indeed the whole series of games Dark Fall. The creator is just a master of his craft. After the game session, I turned gray for a couple of tones.

Fields: Warhammer 40.000: Space Marine

According to Warhammer 40.000 good games are hardly released, everyone knows. Although I love many of them, even I can’t challenge the givenness that the most vivid phenomenon of the Universe of the Eternal War in the plane of the video game has been and remains Dawn of War 2004. In fact, the sequel of the same DOW and the Battlefield Gothic dilogy are objectively wonderful games, whose unclaimed was more likely to have a consequence of the specifics of the selected genres, quite niche. Well, we also have the 1st Space Marine, which is remembered, as if, even less, although this work is already a purebred action from a third party. And, as for me, oblivion is an undeserved, even though we are an openly ordinary video game in front of us.

However, the ordinary is not identical to the second -rate – unless, of course, you suffer from attention and the need for a random change in the paradigm of the gameplay. Swing a lover and shoot from a bolter in the same order for 10 hours-this is the destiny who will take the Space Marine today. And there is nothing bad in a monotonous gameplay if it is well built.

And yes, with a simple -minded directness, Space Marine is quite capable of captivating, if not up to the finals, then to a good third of the way for sure – especially those devastated gaming souls, of which there was no will to make any way through modern noisy games with a thousand unnecessary activities. Go forward, shoot aptly, rubbish is tired, because the emperor wants that.

For the glory of the emperor – of course, the appearance and narrative of the game are of great importance for its understanding, because we are in front of us Warhammer 40.000 in its most tactile iteration. Space Marine 2011 is interesting at least because the player in the same century is allowed to get used to the role of Astartes-a genetically advanced superman in heavy power armor. In fairness, such games have already been, but they are already under a hundred years, or like that. Yes, and to convey this quality – to be an angel of the death of the emperor – those copies could not at all, while Space Marine was mostly succeeded. And all due to contrasts. If you watched a luxurious cinematic trailer for the upcoming sequel, then most likely remember with what reverence a simple guardsman looks at the gorgeous armor, which was alone tore a wave of monsters, which had previously gnawed a whole platoon of soldiers.

Frankly, Space Marine is not the best representation of the setting – Rogue Trader and the same Battlefleet Gothic do it much better – here it is done quite superficially. And even the above contrastation of ordinary mortals and the angel of the death of the emperor is just a particular, which a little. However, they still have, and have a significant impact on the final quality of the game.

For example, in one of the https://casinospingenie.uk/bonus/ episodes, the player has to squeeze through residential blocks, in which millions of workers of the Cyclopsian Groya Cyclopic City are eating their existence. The tiny premises of the depressing state, the impassive voice of the curator, which requires to continue despite the escalating planetary invasion, the grandiose and depressing creations of imperial architecture – this interludie talks more about the Warhammer world than the whole Dawn of War. That rumbling and monstrous war, which is glorified by the setting – she is just a catchy decoration without the flooding of her meanings. Warhammer 40.000, after all, about the survival of mankind among cruel stars, in an era when humanism and virtue are an unacceptable luxury, and Imperium has to be ruthless, both in relation to enemies and in relation to his subjects. The despotism of the Imperium is still a heavy curse for the countless number of peoples, but it becomes a little more understandable, and acquires a slightly greater meaning and causality when it comes to look at it under a similar angle.

Thanks to such an exposition, Space Marine is worthy of attention at least as a work of art within the framework of a popular fictional universe.

On the other hand, the plot of the game turned out to be very mediocre. "Warhammer" is known for the fact that all of its huge, diligently spelled out background often serves as a foundation for very simple and even unicellular plots. And I also do not think this is a big problem in itself. Space Marines participate in the defense of the planet with the invasion of xenos – whether you will compose a very smart story here? For me, as a fan of the series in this case, the details are much greater than the plot. But even with all the simplicity and conventions, the plot of Space Marine turned out to be too unsightly.

Yes, the space marineer in the battle stands with fifty mortal soldiers, but how many of them were aimed at defending the planet, which is of paramount importance? – Ten pieces? This was supposed to be enough for something? Yes, by the end of the game we get reinforcements, and from several orders, but in fact this is not a game convention and Captain Tit, one might say, is fighting for the Grace of one. Where does Titus get the resistance to the warp-camp, the game itself has no idea-it must be the case when it was decided to come up with an exotic plot tool and other people will have to deal with it, and then if the sequel will take place. However, it will take place. From the plot path "Let’s put the artifact of enormous power into a hefty cannon and shoot along the portal in a parallel dimension" I want to make it at all.

In addition, most of the game Titus will have to deal with the orcs. Orcs are a very specific part of the world of the hammer of the war, to which I have one big claim – they are inorganic. Warhammer 40.000 about cruelty, about decline, about the very famous overcoming, while the orcs are just a tongue-tied caricature half-breath, which always have fun, who do not have any purpose and reasons whose technology literally consists of dirt, sticks and some mother. These introductory ones can be interpreted in different ways, and perhaps the Space Marine is not presented with their poor variation, but for the setting as a whole this fraction is more rudimentary. However, the orcs are very convenient as a plot solution, because they are ubiquitous and potentially endless, and therefore if you do not know who to push the defenders of the Imperium with a new book or video game with, then the green -skinned ones will be the simplest and most reliable solution, and to justify their unreasonable plot plot turns is generally a cute business.

Within the framework of the game of the orcs, their role for the handicap for a pilome is performed acceptable, and more from them is not required.

In the end, I would talk more about the bolter – probably the most sad thing for me from playing to game. The Bolter in Space Marine does not sound, and it cannot be called slaughter – automatic weapons in some shooters about the modern war are perceived more menacingly than a bolter in a SIM work. But the bolter is a large -caliber weapon whose shells have a reactive impulse and an explosive filling – one such thing can tear the head and floor of the body. But alas, not in this game. And in few others. And although I understand that with such a power of the trunk there would simply not be something to play – all the living would die from one pressing the left mouse button – but this state of affairs is aesthetically depressing me stably. The most spectacular bolter was perhaps in Necromunda: Hird Gun, but even there it naturally did not disinfect any hit.

Well, about aesthetics and visual as a whole-the game looks not bad through years and more or less successfully balances between realism and stylization, except that the color palette is too bright, but the orcs are cartoonily grotesque-but it could not be otherwise. Such a “Warhammer” looks somewhat more sterile than he could, but the restrictions and the need to orient the product on a mass consumer still take their. Regarding the surroundings of the terrain, the developer also tried to make the idea that the whole game is taking place in the same gray scenery, came to mind as little as possible.

As a result, I talked little about the game as such – about weapons, types of enemies and that’s all. As I said, Space Marine is a very average game and a huge number of third -person action -a -person action disperses that the close battle, that the shooting part is much more skillful and spectacular. That, again, does not make Space Marine with a bad game – it is enough to have time to have time, but the main advantage of the project is invariably in his connection with the context on which it is founded. To be a space marineer, a shield of mankind, to overshadow simple mortals and at the same time feel the pressure of cyclopean imperial buildings and military vehicles, to converge in violent battles with xenos and heretics – albeit not impeccable, but the game gives the sophisticated emotions precisely as a franchise product. Therefore, first of all, Space Marine is exactly what the game based on Warhammer 40.000, and only then not the worst slasher-player. Such a set of qualities will not glorify the game for centuries, but to this day Space Marine is still a work that is not a shame to remember, and which has the right to continue.

Surprisingly, Space Marine still has a living multiplayer. I have no chance in it, however, spending a couple of evenings in the battles of the loyalists and the Khaosites was pretty curious.

Nostalgia post: My first video games

Do you remember what you and your friends played in childhood? No, I’m not talking about games with the ball, not war in the yard with toy machines, I’m talking about video games. After all, several generations have grown up, which played many games in childhood, and some continue to play to this day. Many, because of this nostalgia, replay many childhood games, remembering their first time, so to speak. I am a person who met a computer at five, and a month later I was with him on "you". Since I was born at the end of the nineties of the last century, and this was the heyday of the gaming industry, I found many games, about which I will tell.

I got acquainted with the computer not with my own, but with my grandfather, he understands me to this day a lot in them, so, coming to visit him, I always sat down at the table, turned on, heard the very sound of Windows XP after launch and began to understand. Basically, at first I sat behind the notebooks, Paint and various mini-players, such as Spider, Saperers and Pinbol. And even sometimes I play them now. But these were seeds. Then, at the beginning of the zero, my uncle sorted out in the games, reading certain books on 500-1000 pages, where various tips in games, as well as codes and other articles about new products and future projects were spelled out. He also collected the Gamberia magazines (now only disks with games for games and trailers that were part of the magazines have been preserved).

We will plunge in 2001-2003, at that time I did not even know about the existence of prefixes, even about the elementary Sega Mega Drive and Nes, but that, even about PlayStation was not heard. I spent time at the computer, I began my way with DOS-IGR, many of them were recorded on floppy disks, it was hardly possible to licenses, and even at that time it was rarely possible to meet them. There were a whole many games, more than a hundred, there were Simcity 2000, Simpark, Doom, Wolfenstein 3D, Prince of Persia, The Lemmings, Duck Tales, Mario (which to this day I can’t pass in any way), Dangerous Dave in the Haunted House and others. I still play the last one, once a year I go through it for sure, I have one of my favorite games, the plot there is simple, gameplay too, you can not bother, you walk along the mansion or caves and you carry the brains of zombies and werewolves, looking for your brother. Then they transported a computer with DOS games to the cottage, where instead of working in the bed I sat and played. And then I realized that such games are drawn for a short time, I need to switch to a new level. And in the collection of games by my uncle, I found a bunch of house, which I play and go through and in today’s days. These were Max Payne 2, Mafia – masterpieces of those times. Max Payne covered me with a cool musical accompaniment, perfectly conveyed by the atmosphere of Nuar, and also transmitted the charisma of the protagonist, the same Mafia was remembered to me by difficult missions, stunning plot, realism and free world (well, anyone would be surprised if I had not played at Grand Theft Auto).

I also began to stumble in his https://sky-vegas-casino.uk/login/ collection for little -known games, but still interesting. It was a game made based on the film of the same name "From sunset to dawn", in fact, the game continues the plot of the first film. Seta Gekko was planted, now he is running out of his term in the tanker-tile, but the story does not end there, the next batch of criminals on board arrives, they turn out to be vampires and capture the ship, now you become a set and your goal is to get out using various weapons, all the vampires looked frightening, were also colorful characters. This game was terrible and difficult for me, now I can pass it with closed eyes in a couple of hours. And so I loved my grandfather to sit on the computer during the day, in one hand, a plate with a pile cookie, in the other-a mouse (and I also found a mouse with a wheel, and the bulb monitors of the street). I also liked to kill the time in Wildlife Park – the simulator of the director of the zoo. And also at that time, two arcades about the mockery of a neighbor went through, but we are talking about two parts “how to get a neighbor”, real masterpieces. After some time, my uncle showed WWE RAW and MTV Celebrity Deathmatch, which pulled me for a couple of days. Moreover, these were games with recognizable personalities, as at that time they showed on the box and resling, and the “celebrities’ battles”, which were a parody of professional reselling.

And then 2004 is already coming. The year when I went to school, and thereby made new friends who had computers and older brothers. Then I learned about the brutal games that even now bring fun to me, because it is so cool to play them, games with the open world have gained special popularity. I met Postal 2, GTA, Doom 3, Manhunt, Crazy Taxi 3, Need for Speed. I already played Postal, but in the first part, which I do not really remember, but the sequel came in. Roam the Paradise’s town, search for every house in search of money and weapons, beat the policeman and animals, cut off their heads to dwarfs, urinate on women – all this was so fun, it was a real psychopath simulator, and all these actions were optional, you can live peacefully in the game, welcome everyone and buying products in the nearest runner. After meeting GTA, I finally fell in love with games with the open world, with various mini-mission, in it I liked the idea of ​​customonist customization. Naturally, there would be no fun without cheat codes that pushed into the head of the players of the zero … Eh, Hesoyam, Baguvix, Aezakmi and others. It was unforgettable with them on the streets of Los Santos to start with them. It was very scary for me to play Manhunt, a bunch of unexpected screamers, a gloomy atmosphere, the eternal listening of the heart of the protagonist allowed me to worry. In Crazy Taxi, I remembered again the soundtrack and colorful characters. And in Doom 3 I went the maximum of the first levels, I returned to the passage after a few years. In general, at that time he was impressionable, he knew various game genres, it became interesting for me to spend time for games just like the same films. Eh, there were so many interesting games at that time. If you are tired of killing everyone right and right, then I immediately installed Hitman and Splinter Cell, in which I had to think through every step so as not to start the entire mission at first. I also tried to play Silent Hill and Resident Evil, but it was difficult to play such games on the PC, so I threw them quickly, without even thinking about the plot. The Elder Scrolls III: Morrowind, a chic soundtrack and tireless gameplay pulled me out for a couple of months, while friends played Age of Mythology.

Oh, well, how not to tell about games about the war, especially about the Second World War. I was planted on them both my uncle and dad. After all, such masterpieces such as Call of Duty and Medal of Honor Allied Assault come to mind immediately. A wonderful plot, complex moments, had to hide in shelter and monitor a strip of health, because then the wounds did not heal after a few seconds after shelter, but I had to look for first -aid kits, because after several hits you are no longer a tenant. Eh, what cool games, I hope that the developers of Call of Duty will ever return to the origins of the series.

Then another legendary games such as The Sims 2 and Half-Life 2 came out. These were real time killers. I sat in them no less than in the same San Andreas. I was already familiar with The Sims series, but I didn’t really love the first part. But in the second I would play forever, the expanded creation of characters, their character, at home, and even the city could be rebuilt in the game. In Half-Life 2, I adored everything, from the graphic component to the plot, the first one already went to the holes. Acquaintance with the legendary game happened to the merged Beta, in which I never understood anything. In Counter-Strike, I loved to play at that time too, but did not give hundreds of hours such a game, because then there were much more interesting projects. I also remember how the "Local" was arranged by a friend. It was already possible to hear about licenses, but still the pirates ruled the ball, these were discs from “7wolf”, from “Fargus” and many others. But it was already interesting to buy a license, a bunch of disks, a colorful cover and a thick guide of the user.

But our regiments were clogged with ordinary "jewels" with logos of publishers of pirate copies of games. The time also began when he began to get acquainted with the consoles, these were the already mentioned Sega, PlayStation (played in Sonic) and PlayStation 2 (played in various fights and God of War). Also at that time, PSP was released, about which every child dreamed about, of course – it was a real portable console, which had the same GTA, who would not be interested in playing GTA outside the house and at the computer.

2006-2007. At that time, new consoles came out, it was impossible to look at them, letting the saliva, but they were worth a decent then. The magazines “Gambrine” and “Country of Games” have gained popularity in the class, from where we again got information about games and looked for reviews of the games you have passed, and finally recorded the codes on sheets, some also began to appear on the Internet, showed a “video game icon” with Zaitsev and a reheater and similar programs about games. Since then, we began to buy disks with a bunch of games in the basements, piracy time. The entire regiment of DVD boxes was scored, from which it stinked so, but had to endure. At school, we shared the news how the game was the game, what we used, shared the preservations. Then they learned about Steam, where the prices were still in dollars at that time.

I bought pirates until 2009, then I decided that it was better to put on the shelf something more beautiful and legally purchased, namely, I was already thinking about buying a license. He began with “jeweles” from “1C software”, then he began to buy various special, advanced and collectible publications, in which, in addition to the disk with the game, there were various objects, books, maps. Soon, in 2009, I bought my first console, psp. I began to officially engage in collecting in 2010, I continue this hobby and to this day. Games are a very fun pastime, a great thing to let off steam or sit and talk with friends.

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